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#71 |
Historian
Join Date: Dec 2018
Location: Russia
Posts: 359
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TEN beta Some gameplay:
https://youtu.be/8-mhXxpg6Gc |
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#72 |
Archaeologist
Join Date: Oct 2006
Location: Čire
Posts: 2,361
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^^ Very interesting!
The diagonal climbing and shimmying is amazing to see. ![]() ![]() Also stacking bridge objects will be very useful. I don't build much so maybe I never noticed but was the two-block 'floordoor' not possible before? Or is it the stacking feature that you were showcasing? Anyways it's great to see it. I often lost motivation for building when something I wanted from an older TR was not possible so all TR features being possible will be great.
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"Never sigh for a better world, it's already composed, played and told..." |
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#73 | |
Historian
Join Date: Dec 2018
Location: Russia
Posts: 359
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![]() "I don't build much so maybe I never noticed but was the two-block 'floordoor' not possible before?" - in TR4 no. Last edited by vasatomb; 15-05-22 at 19:19. |
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#74 |
Hobbyist
Join Date: Mar 2022
Posts: 2
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i'm hoping these test maps might be available on the release of the tools, since it's often quite handy to learn how these things work by looking first-hand how the triggers work and such.
it's the reason it was really good that core provided several tr4 levels as examples with the original editor, some people learn well by being able to look at examples like that |
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#75 |
Historian
Join Date: May 2019
Posts: 297
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Are there any differences in lighting at all? Because I kinda don't like TR4 lighting. I love the new shadows too.
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#76 |
Archaeologist
Join Date: Aug 2011
Location: New York
Posts: 2,377
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Cool trailers Vasatomb!
![]() I'm curious: the TR2 sharks - can they also grab Lara in their mouths and insta-kill her like in TR2? I kept hoping this would happen in your video. ![]() |
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#77 | |
Historian
Join Date: Dec 2018
Location: Russia
Posts: 359
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![]() Quote:
from other parts I personally tested and works: wolf, bear, monkey,lion - tr 1; a spider small and big, mice,a dude with a pistol with a silencer,a yeti,a monster bird (from the ice palace level), a tiger -tr2 , a platform for jumping (tr2), a rolling spindle. trapdoor no longer needs a dummy trigger and it is untethered from vertical portals. all vehicles work except the mine cart ![]() available weapons: pistols,shotgun,uzi (sorry its a translator),revolver,crossbow,underwater rifle,grenade launcher,rocket launcher,mp5. for a shark, animation will be everything, but probably not in beta. Last edited by vasatomb; 19-05-22 at 17:10. |
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#78 |
Archaeologist
Join Date: Aug 2011
Location: New York
Posts: 2,377
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Thanks for the info vasatomb!
What would interest me as well though is knowing if the small scorpion (TR4), small spider (TR2), and small rat (TR2) all actually work together in the same level? Since in the past we always had to use small scorpion for all enemies like this. Or another example would be big scorpion (TR4), big spider (TR2), raptor (TR1/3) - do they all work separately? Since in the past the big scorpion slot had to always be overwritten for all these. |
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#79 | |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 607
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also Vasa is mostly true but some not: All vehicles work except minecart yes however the UPV still doesn't pass through water portals which means it can stay at only 1 water room which should be fixed soon (but that is not a priority) The priority right now is to fix TR4 entities and fix the critical bugs reported by me and others on Github then the beta can start rolling with people reporting even more bugs and gradually fixing those aswell as introducing new features and lua stuff.
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Chronicles Lara: "Whatever" Last edited by Kubsy; 19-05-22 at 17:59. |
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#80 | |
Historian
Join Date: Dec 2018
Location: Russia
Posts: 359
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