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Old 02-03-22, 16:27   #1041
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^I see. Thanks for the answer
Slightly confused
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Old 11-03-22, 13:28   #1042
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Latest version: https://raw.githubusercontent.com/as...er/patches.flp (right click > Save link as...).
If your patches do not work properly, delete your patches.bin and get a clean one: https://drive.google.com/file/d/18Nj...ew?usp=sharing.

New patches:
  • Remove KNIGHTS_TEMPLAR health regeneration
  • Fix multi-mesh inventory item drawing
  • Disable shotgun smoke sprite
  • Remove Knights Templar sparks
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Old 27-03-22, 05:35   #1043
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Join Date: Jan 2006
Posts: 6,586

Hey! Just a few questions

I'm playing some old TRLE customs (unmodified exe aged ones).
I've been using TREP to add some extra fix features for my playthroughs for a better experience. Crawlspace roll and whatnot. Various main gui changes and draco patches. Perfect outcome

I've come to realise, treps successor, FLEP, has many more patches and is being updated at present very nicely. Namely a recent "multi pickup items" patch catches my eye!

Is there a way to port these patches from flep, back to draco TREP?

I've attempted to patch my TREP modified exe with, the various new FLEP ones, but the game crashes at title screen. I've come to realise I should have predicted this wouldnt have worked as I intended.

Would be awesome to use these FLEP patches, in my TREP draco area for all in one usage. I'm hoping this isnt a dead end anyway! It feels likely though...

My apologies for posting here - I just now realised this thread has been extended into a new one.

Last edited by mizuno_suisei; 27-03-22 at 05:55.
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