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Old 24-02-22, 15:40   #1
Dermahn
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Default Custom EnvMap Sprite Plugin

About
This plugin allows you to have more than 1 EnvMap sprite per level!
This is the reflection sprite, that you can control by editing the "Shine" or "Sheen" fields in StrPix or WadTool respectively.
By default, TR4 can only have 1 individual sprite per level and it has to share with other effects.

Features
  • Change the sprite per slot
  • Change the sprite for individual meshes on one object
  • Change the sprite based on OCB Code and/or current room

Media


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Source Code

Last edited by Dermahn; 16-03-22 at 21:13.
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Old 26-02-22, 21:40   #2
Titak
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Oh, this looks amazing!


I hope I'll still be able to implement it here and there in my WIP projects.
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Old 26-02-22, 22:24   #3
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Quote:
Originally Posted by Titak View Post
Oh, this looks amazing!


I hope I'll still be able to implement it here and there in my WIP projects.
People need to stop coming up with neat new things so Titak can actually finish some of her works in progress
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Old 27-02-22, 18:20   #4
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^
That's very true actually.
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Old 02-03-22, 16:28   #5
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Quote:
Originally Posted by jvry View Post
People need to stop coming up with neat new things so Titak can actually finish some of her works in progress
I apologise to the community for delaying the release of MoA2


I'm currently having the plugin tested. There haven't been any major issues so far, so I hope I can publish this soon
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Old 10-03-22, 11:49   #6
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Oh wow this is very impressive!

Sorry, Titak
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Old 16-03-22, 21:15   #7
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Enjoy!

Download
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Old 16-03-22, 22:07   #8
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If tests confirm it works nicely, and @Dermahn doesn't mind it either , then I can add it to this list, with a TRF download link.
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Old 17-03-22, 11:30   #9
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You can add it to the list, but I would prefer if the download link either leads to this thread or you if use this link which will always redirect you to the latest release. The TRF link can be added as a mirror though
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Old 17-03-22, 16:21   #10
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In that list "classic inventory" plugin has a TRF link to the latest tested version and another one (an original link) to the more latest (untested) version - probably I will use the same method in your case. Just waiting some tests before.
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