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#411 |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,583
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Is there a simple CINV option to turn another inventory item into an existing weapon?
For example, when a player selects PuzzleItem7, it equips and draws the Pistols, exactly the same way that selecting the Pistols would do? I know, seems like a weird question ![]() ![]()
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#412 |
Student
Join Date: Sep 2019
Location: Italy
Posts: 197
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Hello!
I really need an help with the classic inventory. Could you check discord please? @JMN Or if anyone can use the plugin well, can you please send me a private message here on forums please? thanks ![]() |
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#413 |
Tomb Raider
Join Date: Dec 2008
Posts: 11,552
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Not sure if this has been brought up before, but some players in my game get an issue with the Classic Inventory where if they save the game, the game will immediately load. This causes issues such as the background audio being removed or even messing up triggers which causes softlocks. Do we know why this happens, and why only to some players? It never happened to myself or any of my testers. Removing the Classic Inventory files from the game folder fixes the save issues.
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#414 |
Historian
Join Date: Aug 2010
Location: Germany, Cologne
Posts: 357
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Hi,
How can I customize the color of the amount of flares shown in Inventory? There are so many CINV_ Commands, it's hard to figure out which one is for customizing this sort of text. (Amount of Medipacks etc.) ![]()
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#415 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,619
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^it's probably cust_cinv_item_quantity
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#416 |
Historian
Join Date: Aug 2010
Location: Germany, Cologne
Posts: 357
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Thanks for your tip, but it seems as if this command is used for the quantity of the item itself.
I just want to change the color of the amount.
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#417 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,619
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^oh sorry I thought you meant the quantity
Then you have to use cust_cinv_text ![]()
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#418 |
Historian
Join Date: Aug 2010
Location: Germany, Cologne
Posts: 357
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o.k. thanks, will have a look at it.
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TE - the place to unleash your creativity. |
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#419 | |||
Historian
Join Date: Dec 2013
Location: UK
Posts: 306
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Hello!
I'm struggling with the CUST_CINV_ITEM_QUANTITY. I'm getting the counter to work, but for some reason, my original flipeffect to decrease the pickup by 1 once a combo has been made is being ignored. The objects stay in Lara's inventory, without being decreased by 1 once she executes the combo. Quote:
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Not sure what I'm doing wrong here. ![]() ---------- EDIT: Just to add another thing I'm having issues with: I'm struggling to get the examine text to be a smaller size. I've followed the reference in NG Centre, but when I implement the FT_SIZE_HALF_HEIGHT + FT_SIZE_HALF_WIDTH into the function, the examine text disappears. Does anyone know why this happens? Quote:
Fixed the issue with the text display, but I’ve yet to find a solution for the quantity issue. Has anyone encountered these issues before? EDIT 3: I managed to fix the quantity issue after I figured out that you need a separate GBA variable for each item, and that the minimum quantity needed to be set to 0. ![]() Last edited by Axell; 28-07-21 at 22:53. |
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#420 | |
Tomb Raider
Join Date: Dec 2008
Posts: 11,552
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