06-12-17, 18:47 | #161 |
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Last edited by tlr online; 12-04-19 at 19:55. Reason: Image removed. See FAQ on posting images. |
13-12-17, 18:52 | #162 |
Golden
Joined: Aug 2017
Posts: 646
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Random question: If I would build a TR3 level are the triangles solid? If I build in TR 2 triangle squares they are not solid. Ok, the engine had back in the day no triangles. Tr3 was the first one that included triangles , but will DXTRE3D make them solid?
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13-12-17, 21:13 | #163 |
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Yes, the triangles should be solid. What makes the change is the TR3 engine, as you said. TR2 cannot handle triangle collision.
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13-12-17, 21:19 | #164 |
Golden
Joined: Aug 2017
Posts: 646
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This is good to know. For future projects I will keep that in mind
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14-12-17, 01:13 | #165 |
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Joined: Jul 2007
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I love the rectangle-only TR2. Less dilemmas and decisions to make xD
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14-12-17, 12:50 | #166 |
Golden
Joined: Aug 2017
Posts: 646
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True , but on the other hand it looks for other just too boxy You are quite limited in architecture
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12-04-19, 19:03 | #167 |
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As you say wolf, too boxy tr2 without triangles, but what tr2 doesn't support is true collision floor with triangle sectors. You could improve an environment with triangle sector just unreachable for Lara.
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14-01-20, 04:04 | #168 |
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Joined: May 2019
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Is there a way I can use some TR1 objects for TR3? I don't have the disk but I have it all downloaded. I can't find any Tomb Raider files that Flex supports in my TR1 folder. I think all the levels are compiled and is in .bin format.
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14-01-20, 08:32 | #169 |
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And how would I be able to actually play the level? I built my level but how do I play it? It doesn't say besides the TRC example.
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23-01-20, 11:16 | #170 |
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