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Old 14-04-20, 21:29   #21
Greenapple968
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Originally Posted by Mek View Post
As far as I remember I've never experienced it. What should I do to observe it? Is it possible that this was fixed in the newest Tomb Raider III executable file?
I have this problem and I play TR3 on the PS1. I try to work around the problem by avoiding the sides and edges when monkey swinging.

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For me it has never been a problem. Maybe this is because I always look to see what I am picking up before doing this.
It can be trickier to know what you're picking up when there's more than one item on the same spot. It can also be difficult if the pickup is concealed by an enemy's dead body; you can still pick the item up but you might not be able to see what it is.
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Old 14-04-20, 23:53   #22
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Originally Posted by Greenapple968 View Post
Am I colour blind or something? I've always seen the blood as being red.
Your eyes are fine 😄 it was censored to pink for some versions.
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Old 15-04-20, 02:49   #23
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About the monkeys in Temple Ruins:

I think this information is on the 20th years celebration book, but it could be from somewhere else, I don't remember exactly.

It says that the monkeys are kind of badly influenced by the artifact inside the temple, just like how Tony went mad because of it too.
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Old 15-04-20, 02:57   #24
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Another thing I didn't like was the harpoon. It almost obsolete throughout the entire game imo. There should have more opportunities to use them in battle. Instead of the underwater vehicle. I think I would have like something like an aqua lung baddies/or sea creatures like in Lud Gate's maybe.
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Old 15-04-20, 03:35   #25
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Originally Posted by Stryke View Post
Another thing I didn't like was the harpoon. It almost obsolete throughout the entire game imo. There should have more opportunities to use them in battle. Instead of the underwater vehicle. I think I would have like something like an aqua lung baddies/or sea creatures like in Lud Gate's maybe.
Same, I almost never used the Harpoon Gun in TRIII either. First off, there aren't many places you need to use it. The only underwater enemies there are in the game are the crocodiles in South Pacific and frogmen in London. Most of the frogmen can be killed with the yellow submarine vehicle. Also, if you choose Nevada last, you will never get your Harpoon Gun back. I used the Harpoon all the time in TRII, but never bothered using it in TRIII.

One of my complaints is the save crystal system in the PS1 version. I'm not opposed to having a limited save system, but some levels are so stingy when it comes to save crystals. I believe Area 51 only has one save crystal that's not a secret one. And that save crystal is found in the very end of the level in the room with the aliens. Then some of the crystals are very tricky to get where you have to burn one crystal just to get one.

There are also a handful of cheap moments and challenges in the game too. Too many nonsensical mazes like Caves of Kaliya, Aldwych, Lud's Gate, Lost City of Tinnos, and beginning of RX-Tech Mines. There are also some cheap traps in the game too. One that always sticks out is the wall spike trap in Coastal Village when you take the path using the hut key. There's no warning sign for the trap. Something subtle like scratches on the wall would've been a fine way to warn the player.

Another minor complaint for me is that some of the voice acting for the NPC's were hard to understand. I had to use Stella's walkthrough to try and understand some of the NPC dialogue like the Damned cutscene at the end of Aldwych and the villager cutscene at the end of Crash Site.
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Old 15-04-20, 07:12   #26
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Quote:
Originally Posted by Greenapple968
I have this problem and I play TR3 on the PS1. I try to work around the problem by avoiding the sides and edges when monkey swinging.
Now I understand what Maverin meant. When I read Maverin's remark for the first time, I thought about a monkey (the enemy) which falls and dies. I've never experienced that. Today it has come to me that Maverin actually meant Lara's move called "monkey swinging" and Lara falling. This has happened to me. I remember that it can happen in Coastal Village when you do the monkey swinging above the huts to reach a switch. I do the same as you to avoid it.
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Old 15-04-20, 18:43   #27
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@GreenApple968:
The pink blood was a European thing, I think. Or is it really pink in all versions?

Edit: Oops, scrolling to the last page would have helped - it's already been answered I see.
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Old 16-04-20, 01:19   #28
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This game is a can of flat juice. Except you have to drink it for like 8 hours or something. It's all so stale and tedious.
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Old 16-04-20, 03:14   #29
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• Unforgiving level design with all the cruel traps.
I agree with all except this. It's a reason to love the game.
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Old 16-04-20, 16:19   #30
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Something that I'm sure people on here can agree upon is that the story is very weak compared to the other classic games. Sure each location has a unique story but there isn't much of an overarching one.
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