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Old 22-02-20, 15:57   #6361
LaraCablara
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Originally Posted by Kapu View Post
For a PSP game it looks quite good to me.

Crystal’s Anniversary does have nice graphics, but the color pallet is so freaking drab. Core’s game looks so vibrant and lively in comparison. The two devs have (had) very different art styles.
Believe it or not, Crystal was more faithful to the original because both games used muted colors for lighting. The problem is that the original game had very bright and saturated textures to make up for it.
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Old 22-02-20, 16:48   #6362
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For a PSP game it looks quite good to me.

Crystal’s Anniversary does have nice graphics, but the color pallet is so freaking drab. Core’s game looks so vibrant and lively in comparison. The two devs have (had) very different art styles.
Definitely, and it became really obvious in the Lost Island section. Beyond the amount they cut out of those levels, the levels look so... grey, lifeless, and empty. The original had been very rich in reds and beiges, suitable for the 'living incubator' the levels basically served as.

Really unfortunate that nobody made or finished levels with that original style, modernized (I'm one of those people since I was working on a TRUB remake some years ago)
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Old 22-02-20, 17:16   #6363
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Crystal’s Anniversary does have nice graphics, but the color pallet is so freaking drab. Core’s game looks so vibrant and lively in comparison. The two devs have (had) very different art styles.
Yeah, the most mind boggling decision is how Crystal opted to make Egypt grey instead of yellow. Because of that Anniversary basically has several sections following each other all having that same grey colour palette.
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Old 22-02-20, 19:28   #6364
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Yeah, the most mind boggling decision is how Crystal opted to make Egypt grey instead of yellow. Because of that Anniversary basically has several sections following each other all having that same grey colour palette.
The PSP version is worse - because of the console's limitations, in order to account for increased loading times between sections there are several hallways added in to certain levels. In Egypt, that means you're assailed by drab, grey corridors between sections too.
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Old 18-03-20, 10:48   #6365
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It still breaks my heart.
It really is heartbreaking, seeing as how close to the original it looked, how well it is designed and how much more fun it looks to play, apart from the stiff running animation.

The TRA we got was all about graphics but the gameplay was terrible and boring. Thanks CrystalD.

I'm still hoping for a PROPER remake of TR1, 2 and 3, but from a competent developer.
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Old 18-03-20, 10:54   #6366
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I honestly think they would have changed the animation if they had time. They already redesigned entire climbing system so I suppose the classic anims were only placeholders used to make controls more like original games.
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Old 18-03-20, 18:26   #6367
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I honestly think they would have changed the animation if they had time. They already redesigned entire climbing system so I suppose the classic anims were only placeholders used to make controls more like original games.
I doubt it. Core really like their animations for whatever reason, even AOD's are based on the classics
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Old 18-03-20, 19:26   #6368
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Yet AOD's animation were completely new. Yes, she followed the same "patterns", she tried to do the same moves, but it's much more as if a real person was used to motion capture those moves actually. It's so much more detailed and graceful, it's almost insulting to say they're the same animations as the classics.
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Old 19-03-20, 01:05   #6369
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I doubt it. Core really like their animations for whatever reason, even AOD's are based on the classics
Nah, you can see they had changed the shimmy and head-high vault-up animations.
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Old 19-03-20, 04:38   #6370
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Yet AOD's animation were completely new. Yes, she followed the same "patterns", she tried to do the same moves, but it's much more as if a real person was used to motion capture those moves actually. It's so much more detailed and graceful, it's almost insulting to say they're the same animations as the classics.
AOD Lara had the most graceful animations, hands down! What that game lacked was the responsiveness. When you compare Lara's moves in the reboot to AOD (or hell, even the classics) it's a bit painful. She's so wonky and spastic. Thematically that made sense for TR2013, but it's about time she tightened her **** up.
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