![]() |
![]() |
#15491 |
Archaeologist
Join Date: Dec 2009
Location: Brazil
Posts: 1,418
|
![]()
Is it possible to make switch types 7 and 8 only shatter by revolver+lasersight?
__________________
I make my own luck |
![]() |
![]() |
![]() |
#15492 |
Explorer
Join Date: Aug 2003
Location: Brazil
Posts: 910
|
![]()
I think you can do that with Hidden Triggers / Memory Zones, I tried to elaborate a plan, but I failed. I'm terrible at it, maybe AkyV can help, since he actually wrote the Hidden Trigger Tutorial.
By the way, I am facing an issue, I'm unable to activate ItemGroups in the Title Flyby level, also some objects don't work (waterfallmist, smoke_emitter_white). Does itemgroup work in Title level? What about waterfallmist? Ty |
![]() |
![]() |
![]() |
#15493 | ||
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,778
|
![]() Quote:
Quote:
![]() |
||
![]() |
![]() |
![]() |
#15494 |
Explorer
Join Date: Aug 2003
Location: Brazil
Posts: 910
|
![]()
Well, from my experience so far.
Several items do not animate or trigger at all in Title level. Some of them are: Smoke_Emitter_White Smoke_Emitter_Black Waterfall_Mist Flame_Emitter3 Some ANIMATING_MIP do not trigger or do not animate. Also it seems that some TRNG features work intermittently, such as Organizers, ItemGroup, MultEnv Condition, Param_Rotate and scaling statics. |
![]() |
![]() |
![]() |
#15495 |
Archaeologist
Join Date: Jan 2012
Location: My Computer
Posts: 1,030
|
![]()
I have a situation, I hope you can help me
![]() In my text strings from ExtraNG, I have come to have more than 255 lines (Yes, I have put a lot of text ![]() I read in a tutorial that the Trigger F360 was better for driving above 256 lines, but the exact same thing happens with the Trigger F360. I use Tomb Editor, but I have tried with NGLE editor to export the trigger to see if it was some TE issue, but even with a TriggerGroup command with the exported NGLE Script, the same behavior occurs. I am doing something wrong? Or have I just reached the limit? I hope it's not the latter because I really hope I can use all my strings ![]()
__________________
Poweeer!! -Lemillion, My Hero Academia. |
![]() |
![]() |
![]() |
#15496 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,697
|
![]()
^well you have certainly reached a limit with that trigger yes, but keep in mind you have all the rest of the strings available such as PSXStrings, which are unused in PC version (or even credits ones if you don't think of using the original way for credits)
also, I'm sure you won't use all the objects strings, so you can use these too ![]()
__________________
"Everybody lies, no exceptions." |
![]() |
![]() |
![]() |
#15497 |
Archaeologist
Join Date: Jan 2012
Location: My Computer
Posts: 1,030
|
![]()
^ I hadn't thought of using the unused lines from the other categories, that's an excellent idea!
Thank you very much for the suggestion ![]()
__________________
Poweeer!! -Lemillion, My Hero Academia. |
![]() |
![]() |
![]() |
#15498 |
Hobbyist
Join Date: Nov 2014
Location: Tokyo
Posts: 17
|
![]() ![]() Hi, I'm in trouble. ![]() I'm currently using TRNG1227+ and no plugins. However, when I load the save game, I get this error message. I don't know if that's the cause, but loading a save game sometimes plays SFX that aren't even triggered. How can I get rid of this error? EDIT I found that removing all AssignSlot= commands from the script cleared the error message, but unfortunately it was unrelated to the non-triggering SFX being played after loading issue. After checking the script, it seems that the TriggerGroup contained in the Organizer, which was executed just before saving, is executed again after loading. I don't know the cause.
__________________
My posts are based on Google Translate. Last edited by JEYEM; 19-03-23 at 09:13. |
![]() |
![]() |
![]() |
Thread Tools | |
|
|