03-09-19, 07:27 | #721 |
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Joined: Sep 2006
Posts: 674
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^ It's explained better here: https://www.tombraiderforums.com/sho...d.php?t=223244
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03-09-19, 09:05 | #722 |
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Joined: Jul 2016
Posts: 1,905
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Thanks a lot for this update!
Something like that it's already possible, all you have to do is to unjoint all the vertices each other, and the shine effect will act like a crystal |
03-09-19, 09:26 | #723 | |
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Joined: Jul 2012
Posts: 4,286
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Quote:
Is it possible to alter how shading is rendered in other ways? Something resembling cell shading would be amazing. Last edited by Boobandie; 19-09-19 at 01:48. |
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03-09-19, 21:13 | #724 |
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Joined: Dec 2017
Posts: 534
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By default, the vertex shader patch removes the hardcoded bluish water effect, and the water becomes totally transparent.
If you want to restore it, the first step is to install (if you have not done it yet) Plugin_AkyVMix02. Download it here: https://www.tombraiderforums.com/sho...90&postcount=2. You will need three rules: Code:
patchpreset=Vertex shader rule 1,1,-1|2000|1|-1|-1|1|128,224,255|-1|0,0,0|0 patchpreset=Vertex shader rule 2,1,-1|2000|3|-1|-1|1|128,224,255|-1|0,0,0|0 patchpreset=Vertex shader rule 3,1,-1|2000|4|-1|0|1|128,224,255|-1|0,0,0|0 Code:
; Set Trigger Type - CONDITION 112 ; Exporting: CONDITION(112:0) for PARAMETER(1) {Plugin_AkyVMix02} ; <#> : Parameters=PARAM_ACTUAL_CAM, 1 ; <&> : Camera. The actual camera has <#> parameters ; (E) : ; WARNING: ; If you'll give this trigger to other people or you'll use it with a script.txt different than current ; you should add to the script, first of triggergroup where you'll use this trigger, the following line: ; #define @Plugin_AkyVMix02 1 ; Values to add in script command: $018000, 1, $70 #define @Plugin_AkyVMix02 1 TriggerGroup=2000,$018000,1,$70 #define @plugins CLEAR Parameters=PARAM_ACTUAL_CAM,1,FACTCAM_CAM_ROOM,RTYPE2_WATER,IGNORE,IGNORE And these rules will never change load screens because their condition is not Universe. |
03-09-19, 21:36 | #725 |
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Joined: Sep 2006
Posts: 674
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Oh wow, that's pretty powerful stuff! Thank you!
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17-09-19, 15:26 | #726 |
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Joined: Jan 2007
Posts: 461
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Little fail with wrong entry (Smoke Emitter White) Watch it in the big version. I know, the values are noted in the description window But i test it without reading it. Last edited by Nemo20; 17-09-19 at 16:38. |
17-09-19, 17:27 | #727 |
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Joined: Mar 2012
Posts: 3,741
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This private video is cute to look at...
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17-09-19, 17:44 | #728 |
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Joined: Jan 2007
Posts: 461
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Ups sorry Its work now.
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17-09-19, 18:02 | #729 |
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Joined: Mar 2012
Posts: 3,741
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Looks like those default water droplets, but flying upwards instead of falling down.
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21-09-19, 19:09 | #730 |
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Joined: Jan 2008
Posts: 5,140
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@ChocolateFan:
You successfully removed wading when Lara goes from 2 click to 1 click water. Is there a way to do fix the opposite direction, too? When Lara goes from 1 click to 2 click water, Lara plays the default "Jump in Water" animation even when walking. it would be better to play the animation when lara goes into 2 click water water on a slope (running -> wading) |
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