06-08-20, 01:26 | #11 | |
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06-08-20, 01:30 | #12 |
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Oh yes I just thought of something else to complain about haha
I HATE anniversary's flat lighting. Sometimes you're in some corridor hundreds of meters deep and the place is clear as day. It makes absolutely no sense. I know OG didn't have flares, but after Legend's PLS, It really felt like a step back and made everything feel super fake. They may have fixed that on the Wii, but who in their right state of mind would deliberately choose to play a game that requires as much precision as Tomb Raider on the freaking Wii????? |
06-08-20, 01:50 | #13 |
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Indigo1993, please don't double post. If you have more to add, you can edit an existing post.
** I actually really enjoy Anniversary. Except for the Time Trials and having to wait every.single.time there's a flyby for triggering things like doors opening, or individual bars moving, or water lowering or raising, you get the picture. Even if the thing that's happening is right in front of you. I don't mind if whatever is activated is some distance away and it happens once, but, no, it's every time, for literally everything. |
06-08-20, 01:53 | #14 |
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yup. it sucks
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06-08-20, 08:29 | #15 |
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I personally just kind of felt like Crystal Dynamics making Tomb Raider Anniversary was in poor taste and disrespect to Core Design. Especially after completely butchering their characters and changing so much about it. I wasn't a fan of Lara's "I'm not a girl, not yet a woman" vibe either. I thought the ass shots were a tacky and most of her dialogue felt forced to me, like Crystal Dynamics were trying to force all of these characters to have more drama than they really needed. It all seemed contrived to me. Natla wanting to rule with Lara was just... Strange. Their make-overs were strange. The game felt like a massive trainwreck made by someone who kind of watched the cutscenes of the original game in passing on Youtube while doing something else at the same time, got excited and decided to remake it for fun.
I was deeply excited for the game when it came out because I heard through the grapevines and eventually Youtube videos that Core Design would be making it and I wouldn't have to deal with the weird Lara that I had just seen in Legend. Boy was I disappointed a year later. |
06-08-20, 11:40 | #16 | |
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Anyway my main issue with Anniversary was how much got needlessly cut out. I didn't mind it in some cases but when you have levels like The Great Pyramid, which cut out the majority of what the original Atlantis level had, that comes off lazy to me. Also resulted in most levels being too linear and obvious what to do, which is a problem that has plagued every single one of CD's TR games. Last edited by Yeauxleaux; 06-08-20 at 11:44. |
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06-08-20, 12:52 | #17 |
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06-08-20, 13:36 | #18 |
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06-08-20, 14:12 | #19 |
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06-08-20, 15:14 | #20 |
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