28-08-21, 20:37 | #111 |
Member
Joined: Aug 2021
Posts: 144
|
Quote:
So I tried changing the load order of the tpf files and it worked! Thank you! Except...I'm having a new issue now lol. There seems to be a problem with not every level using the skybox fixes I made but it works when I have a separate tpf file for each fixed skybox. I only see this as an issue because I have 8 different tpf's for each skybox now and I feel it might be a hassle for people to load them all up who aren't that experienced with TexMod. Maybe it's not a problem though idk. It would be great to hear what other people think about this |
30-08-21, 14:01 | #112 |
Member
Joined: May 2020
Posts: 577
|
Changelog 2.11:
I've reviewed all Croft Manor textures and have found a few more hq textures to be used instead. The noteworthy changes are shown below and all the rest can be viewed in the imgur album. See images 1-3. This update also include fixes made to the house plants leaves and a variety of brass objects. See images 4-7. Many of Legend's textures are re-used for the Anniversary manor but there are a few poor quality ones. I'll be working on importing some of Legend's textures into Anniversary next. New DRM/RAW files:
Last edited by ATombRaiderFan; 04-03-24 at 13:21. |
31-08-21, 04:10 | #113 |
Member
Joined: Aug 2021
Posts: 144
|
Upscales and Fixes
Those are some more great fixes! Subtle little changes like these might not seem like much individually but when they're put all together, they really help to make the PC version of this game feel like a more complete experience.
So I've manged to sort out all the issues I was having with these tpf files. They are now in 2 single files with all the textures grouped together. I thought I should just post them here, since this has become where the main focus of all mod fixes for Legend are. With the loading screens, I took into account what ATombRaiderFan pointed out with the mission prep and rewards screens looking better in a 4:3 aspect ratio so I've done the same. Also, the widescreen versions of the loading screens are in an uncommon 2:1 ratio. Nowadays the majority of peoples computers screens are 1920x1080 in the 16:9 ratio, which means the loading screens are always stretched for most of us. The way I upscale images also doubles them in size. This meant I was able to downsize and adjust the images to fit 1920x1080 without making them look noticeably stretched If there are any problems with these mods just let me know and I'll try and fix it but everything should be fine https://drive.google.com/drive/folde...le?usp=sharing Last edited by Ameliorator; 31-08-21 at 04:33. |
31-08-21, 07:02 | #114 | ||
Member
Joined: May 2020
Posts: 577
|
Quote:
Quote:
BTW I think you should also create a thread and showcase your project because it will help more people to notice. I've also linked your post to the list of tpf files in the masterpost of this thread. Thank you for sharing Update: Also this probably goes without saying but Next Gen players would also benefit from the loading screens tpf file. Last edited by ATombRaiderFan; 31-08-21 at 11:35. |
||
31-08-21, 08:55 | #115 | |
Member
Joined: Aug 2021
Posts: 144
|
Quote:
EDIT: Just saw you edited as I was typing this lmao you're right this would be good for next gen too. I'll get on that! Last edited by Ameliorator; 31-08-21 at 08:57. |
|
31-08-21, 09:07 | #116 | |
Member
Joined: May 2020
Posts: 577
|
Quote:
Update: Maybe what your images need is more contrast? The loading screens are universal, so old gen and next gen are actually using the same loading screens. Last edited by ATombRaiderFan; 31-08-21 at 09:11. |
|
31-08-21, 09:25 | #117 | |
Member
Joined: Aug 2021
Posts: 144
|
Quote:
I've checked over my original upscaled images and I was right - the colours look the same as the originals. So for some unknown reason, they change into having that dull, washed out look when in the game? |
|
31-08-21, 09:57 | #118 | |
Member
Joined: May 2020
Posts: 577
|
Quote:
|
|
31-08-21, 11:27 | #119 |
Member
Joined: Aug 2021
Posts: 144
|
Hey sorry about the delay but I've fixed the issue! It turns out that there was an issue with the colour profile I was using in photoshop. I had been saving everything as Adobe RGB but apparently this can cause images to look bad when they're used outside of photoshop. I've gone through everything for both mods and saved them as sRGB instead and the colours are matching up now. I reuploaded the tpf's and I'll start working on my own post for this
|
31-08-21, 11:44 | #120 | |
Member
Joined: May 2020
Posts: 577
|
Quote:
|
|
Thread Tools | |
|
|