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Old 11-03-20, 10:11   #29441
Jamise_Croft
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Originally Posted by FanosCroft View Post
i have the one from ROTTR Collector’s Edition for 3 years, im in love with it! U should totally get one!
i like the shape but it's so big and the other part is totally smooth
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Old 11-03-20, 10:18   #29442
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i like the shape but it's so big and the other part is totally smooth
and what about it?
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Old 11-03-20, 12:33   #29443
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and what about it?
Jamise likes it rough...

(Sorry, it's just an easy joke to do xD)
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Old 11-03-20, 12:43   #29444
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Lmao guys
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Old 11-03-20, 17:07   #29445
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Jamise likes it rough...

(Sorry, it's just an easy joke to do xD)
i mean i don’t blame him he got taste
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Old 12-03-20, 11:04   #29446
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Some posts removed and some of you have a PM waiting.

Please post respectfully and constructively.
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Old 12-03-20, 17:21   #29447
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Is it just me, or is the world map super constrictive in this one? The jungle isn’t an interconnected series of open areas, it’s more like a set of hallways. I know there’s that huge city, but otherwise it seems like everything is kind of a pain to navigate. In Rise you could see across the area and find inspiration to explore hidden caves. In Shadow you can’t see 20 feet ahead of you.
Yeah this is why Shadow is my least favorite game. The hubs are absolutely abysmal. The hubs in Rise and 2013 were interconnected and open/grand. Shadow on the other hand is corridor after corridor with no vistas or anything to see or do. they're also ugly as hell, especially in comparison to the two previous games
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Old 12-03-20, 18:39   #29448
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Shadow isn't ugly. The same jungle, precolumbine aesthetic gets tiring after a while, but it's not ugly. It's possibly better than the prequels.
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Old 12-03-20, 20:30   #29449
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Shadow isn't ugly. The same jungle, precolumbine aesthetic gets tiring after a while, but it's not ugly. It's possibly better than the prequels.
perhaps ugly isn't the best word to describe it but like was said before me, there are literally no vistas at all. everything is a fricking corridor, there's nothing grand like watching over the geothermal valley in rise, or Kitezh, or something interconnected and clever like the mountain village in 2013. the biggest hub in shadow doesn't even allow platforming. it was one of the best things of the games before it, a big open environment where you are pretty free to look and go wherever you want. One of the biggest things the 2013+rise accomplished was how fun the platforming could be in these spaces. Even tho it's a little bit too forgiving at times, it's great fun to hop around the rooftops in mountain village and shantytown. or to jump from one building to another in Kitezh while using your grappling hook to latch onto ledges at the last possible moment. There's nothing like it in shadow.
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Old 12-03-20, 21:27   #29450
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I think the hubs are too big and too empty for their size (that's the real important bit) across all three of the games.

In most cases they just feel like there's not much point to them. They'll scatter a few collectibles, maybe putting one or two up a tree or something, and then that's kind of it.
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