18-01-21, 21:21 | #561 |
Member
Joined: Aug 2012
Posts: 490
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Hey Arsunt, I would like to make some suggestions to improve your mod if your open to opinions:
Possibly bring over the PlayStation (or even Xbox) button prompts to the PC version like on the console version HD HUD would be really cool and tie everything together nicely, if its even possible Pre-configure the game pad controls to behave like the PlayStation version - L2 lights a flare and R2 is right and left step Implement a pause function like in the PlayStation version and assign it to the start button on game pads. Currently the PC does not have a pause button, you can only access the inventory. Thats all I have right now. If I come up with any more ideas, ill be sure to let you know. |
19-01-21, 07:33 | #562 | ||||
Member
Joined: Jan 2010
Posts: 384
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Quote:
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What do you mean? HD textures feature is in my ToDo list. |
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19-01-21, 19:00 | #563 |
Member
Joined: Oct 2008
Posts: 4,902
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I think he means the text within the HUD and Inventory would be HD.
Glad to hear about these updates coming along, thanks again for all your great work! |
30-01-21, 22:37 | #564 |
Golden
Joined: Aug 2017
Posts: 646
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Hey Arsunt,
I noticed something strange the last days while I was playing with your TR2main and with the original Core game. If I perform with Lara a standing jump against a wall, she hits the wall but she doesn't get knocked back. Lara is still close to the wall. If I do a running jump she gets knocked back a little bit. If I do now the standing jump with your Tr2main , Lara gets now knocked back. The running jump is the same as above. I don't know if this was intended |
30-01-21, 23:47 | #565 |
Member
Joined: Oct 2011
Posts: 757
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Different exe's have different behaviors among the official releases. I have a demo disc version where backflips were broken in areas with low ceilings, but also a full release cd version that the behavior was fixed. Arsunt's patch was based on the latest official patch version iirc.
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31-01-21, 02:40 | #566 | |
Member
Joined: May 2011
Posts: 2,425
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As Kirishima stated, it's due to EXE behavioural differences.
From a speedrunning perspective: Quote:
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31-01-21, 11:06 | #567 |
Golden
Joined: Apr 2013
Posts: 1,421
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I had no idea there were so many different versions of the EXE ^ . I always thought there were two, one in which if you jumped and hit a ceiling, Lara would perform the falling down animation, and the other EXE which behaved like the PlayStation where Lara would continue the jumping animation as usual if you hit a ceiling.
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06-02-21, 20:18 | #568 |
Golden
Joined: Aug 2017
Posts: 646
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I also didn't know that there are so many versions just for one game
Thank you for explaining |
12-02-21, 08:00 | #569 |
Member
Joined: May 2006
Posts: 26,258
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I have kind of a stupid question:
Is there a way to disable the "select level" feature in GM? I tried looking in the registry editor, to see if that feature is stored in there somehow (like how the assault course PB is kept as a registry entry), but it doesn't look like it. I was trying to see what behavior the Nightmare in Vegas level has, for the purposes of a brand new game (i.e. whether or not Lara starts with pistols only in this version) - and I seem to remember the level beginning immediately after Kingdom if you've never beaten the full game before? As it was, I had already unlocked the "select level" feature, so upon finishing Kingdom, the game booted me back to the main menu, and selecting Nightmare in Vegas from there does start me out with just the pistols, so... I just wanted to make sure that's always going to be the case, lol. |
12-02-21, 09:24 | #570 | |
Member
Joined: Jan 2010
Posts: 384
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Quote:
Here is reg file to unlock "any level" for Gold (0x00024d54 equals to 150868) Code:
Windows Registry Editor Version 5.00 [HKEY_CURRENT_USER\Software\Core Design\Tomb Raider II\Game] "RJF"=dword:00024d54 Code:
Windows Registry Editor Version 5.00 [HKEY_CURRENT_USER\Software\Core Design\Tomb Raider II\Game] "RJF"=- Last edited by Arsunt; 12-02-21 at 09:25. |
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