02-04-10, 00:20 | #2531 |
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02-04-10, 00:54 | #2532 |
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02-04-10, 15:01 | #2533 |
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And that's what you get for not reading through an entire post before replying.
I think TRAE is dead. Been dead for years. Wishing won't bring it back. |
03-04-10, 14:42 | #2534 | |
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Quote:
Last edited by Palace Midas; 03-04-10 at 14:45. |
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03-04-10, 15:06 | #2535 |
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The difference is that TR1's gameplay is fun. The platforming is actually challenging and you really had to think sometimes.
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03-04-10, 18:34 | #2536 | |
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Ledges are smaller, you do not need a hunk of matter holding them up from below, they can stick in or out of walls and other pieces of architecture. Had they not have had ledges, we would again have giant pillars everywhere, there is approximately the same amount of diversity in the traversal of anniversary and TR1. Ledges allow for alot more space, and this is probably what makes the rooms feel empty or boring. In reality anniversaries climbing would be more complex, but in the game world each traversal methode consists of the same boring button holding, whether it is too hold onto a ledge or to push yourself across a ledge. Had Core released their anniversary edition I do not think things would have changed, the climbing looked as if it was the simillar to TR1 but tried to mimick legend's ledge climb. |
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03-04-10, 19:01 | #2537 |
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03-04-10, 19:46 | #2538 | |
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Generally you need to think before jumping to a platform which could possibly be out of reach, measuring your jumps to get the timing right. There is even thought in crystals games as to which ledge to grab and which ledges actually are grabbable, though that happens very often. |
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03-04-10, 19:47 | #2539 | ||
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Jump up, jump backwards, jump to the right, jump to the left, release grip. A platform lets you jump everywhere in a range of 360°. Not to mention that Core's platforming was always more challenging because of the player having to be accurate. In Crystal's games that's been automated. You can jump 2m too far to the right and Lara's still gonna grab the ledge. That takes the whole challenge out of it (and with this system, jumping form platform to platform is just as boring). Last edited by Zebra; 03-04-10 at 19:53. |
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03-04-10, 23:33 | #2540 | ||
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Conversely, I don't think you have to be as accurate as you hinting at in TR1. Or rather, let me frame it another way. It's very easy to achieve the accuracy you are hinting it, which makes it not very difficult to accomplish. |
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