26-08-19, 02:40 | #21 | |
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I realize that this is similarly the reason I had trouble with TR4 these days. Playing through everything just to have Lara entombed is very depressing and unfulfilling. In this case, the writing is not bad, but the ending really does not encourage you to finish the game. |
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26-08-19, 15:25 | #22 | |||
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27-08-19, 09:54 | #23 |
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I really think this was Crystal's AOD. The reasons why AOD failed (issues developing on next gen, short development time, ambitious ideas) are sadly replicated here.
I blame Eidos. I assume they learnt nothing and really wanted to retake the yearly release schedule as the classic era. |
27-08-19, 13:33 | #24 |
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i screamed when i saw this thread. y'all are something else
anyway my issues with TR:U are this: - animations (i think they had the mocap actress move at half speed then sped the mocap footage up. if you slow lara's animations down it looks great) - the transition from arthurian myth to norse myth is breakneck speed and comes out of nowhere (lara: what the hell is avalon? natla: it's helheim from norse mythology lol) - unlockables are a joke. (really stinging from this one b/c i just had to do a hundo run for my "100% tomb raider save files collection.") it'd be better if they gave you the golden shotgun and silver uzis like TR:A did, plus a couple extra costumes - xbox exclusive DLC (11 friggin years later) |
27-08-19, 18:43 | #25 | |
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Shoehorning Natla to their third game to please Classic fans, People wanting Lara to go to ‘tombs’, which is just remote locations on the earth. The ‘we don’t want outfits, ‘cause Classic games didn’t have it’ attitude. We want pRoPeRr secrets, ala the Classics, which are ancient cups, or golden skulls, or golden roses. ‘We want an TR game urgently’ |
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27-08-19, 18:50 | #26 |
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Underworld is at least miles better than Legend and Anniversary:
1.Sprint 2.Far better swimming than those games(Where swimming in Legend and Anniversary was worse than PS1 TR games) 3.Far better level design(Since it's not small rooms being connected by long and empty corridors) 4.Far less QTEs. 5.Much better puzzles. 6.Motorcycle(Which in Legend was so limited and boring and Anniversary didn't have that) I personally had no problems with controls and camera and don't know why you people had problems with that. Also story was never that important in first TR games so I had no problem with that. The worst Crystal Dynamic TR game is the 2013 one.(The RE 6 of the TR franchise with this difference that media/reviewers loved it unlike RE 6) Also Underworld is miles better than AOD. |
27-08-19, 18:59 | #27 | |
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27-08-19, 20:35 | #28 | |
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i think adding natla and amanda both wasn't the issue, it was more the problem of "ok we're going from arthurian myth to norse very quickly" and it should've been built up more and slowly revealed. uncovering that the monomyth presented in TR:L actually stems from norse mythology, and that it turns out excalibur is like... actually some norse sword that arthur found, would be a lot more gratifying than natla going "oh btw we're doing norse **** now " to counter your third point, we did get changeable outfits, even if it's just "choose what to wear out of this predetermined set per level". tbh i personally have no problem with how you find treasures/relics as it is now. breaking open pots to find silver octagons was weird and different but not awful. my issue was the lack of beneficial rewards the core design games (well, the ones that actually have secrets) all reward you with ammo or health when you find a secret. since TR:L decided to just let you trade out bigger guns as you find them for a hint of realism, (doesn't make sense for lara to be carting around 5+ guns, after all) it obviously wouldn't make any sense to add weapons and ammo to secrets. hence the reward system, seemingly borrowed from TRII. and of course in TR:L, you're given costumes, cheat codes, pistol power ups, concept art, etc. TR:U fails here with its attempt to streamline the reward-giving process. it reduced the number of cheats to 3 and you can enable them at any time; you can select your outfit before beginning a level; and you start off with all weapons. so what else is there to add? relics give an HP boost but that's the only substantial gameplay benefit. actual unlockables would've been sweet. here are some ideas off the top of my head... 90 treasures - silver mini-SMGs (2x strength compared to normal SMGs, with high-capacity magazines) 179 treasures - golden rifle (ultra long-distance and high firepower, with high-capacity magazine) all mediterranean sea treasures - (tbh nothing is needed here, you're given the swimsuit for treasure hunt) all coastal thailand treasures - TR:L Biker added to this area's outfit select all croft manor treasures - TR:L Sport added to this area's outfit select all southern mexico treasures - TRIII Nevada recolor of Jungle Pants added to this area's outfit select all jan mayen treasures - TR:L Winter added to this area's outfit select all arctic sea treasures - Classic Outfit recolor of Jungle Shorts added to this area's outfit select (just a recolor so as not to negate the actual classic-inspired outfit in the DLC; tbh it'd probably look just like Guardian of Light's main outfit) all relics - (as well as the HP boosts) choose any outfit in any locale beat on master survivalist difficulty - infinite ammo option added to each area's weapon select (press the Interact Button to toggle on/off) but instead, we get... concept art... and storyboards... joy. Last edited by LateRaider; 27-08-19 at 20:45. |
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27-08-19, 20:46 | #29 |
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Most of the things regarding the reward system is because of the fans themselves. During Anniversary’s release time, everyone was like “we don’t need a remake, we want Legend II NOW!!!” And they rushed everything about it. There was going to be a replayable cutscene option and replay any level with any outfit just like in Leg. and Anni. There was also going to be a photo mode which was already there during E3 in the PDA menu. It just got released abruptly. Eidos, Eidos, Eidos, Eidos!?! Hmmm, I think no one learned from AOD...
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27-08-19, 20:50 | #30 |
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wow thats horrible. thanks for the info. so it seems eidos screwed up yet another amazing TR concept... ugh. no wonder Square Enix acquired them
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