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Old 14-06-24, 13:59   #71
Mr Od
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Thank you.

It's also canon divergent. In AOD, Lara is out of shape because she had basically retired after Egypt. In the Myth of El Hawa she goes directly from her time with the tribe — where she not only recovered but trained and fought alongside them — to the events of AOD.
Well, in AoD she is not out of shape. She can still jump long distances and do her stunts from the first level.

However, I also noticed a mismatch in The Myth of El Hawa: the backpack is found by a girl of the Bantiwa tribe, not by Von Croy.

Last edited by Mr Od; 14-06-24 at 14:05.
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Old 14-06-24, 14:07   #72
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Well, in AoD she is not out of shape. She can still jump long distances and do her stunts from the first level.

However, I also noticed a mismatch in The Myth of El Hawa: the backpack is found by a girl of the Bantiwa tribe, not by Von Croy.
The whole "I feel stronger now" upgrade system was Lara out of shape.

And yes, there's the backpack thing as well.
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Old 14-06-24, 15:32   #73
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What scripts would you propose for classic TR7, 8 and 9?

- The following script of mine may provide a good starting point for one of the three games; just change the artefact, two locations (New York and Russia), and the enemies with something else (for example, the Graal as the alternative artefact): https://www.tombraiderforums.com/sho...d.php?t=229343

Then, I would like to see:

- A Lovecraftian (maybe Cthulhu Mythos) inspired adventure;

- An adventure inspired by the age of piracy (unless Campbell already uses the idea in his Gold for 4-6 Remastered).
I would also like:

- An adventure entirely based on an alien artefact mystery, with Lara finding, for instance, the remains of a colony of gray aliens underneath ancient ruins (with hostile aliens still living there).

Last edited by Mr Od; 14-06-24 at 20:04.
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Old 15-06-24, 14:10   #74
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The whole "I feel stronger now" upgrade system was Lara out of shape.
Take "Lara out of shape" from the end of that sentence and replace it with "crap".
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Old 15-06-24, 16:55   #75
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Take "Lara out of shape" from the end of that sentence and replace it with "crap".
That too.

I mean, on paper I think it wasn't a bad idea per se, but the execution was definitely crap.
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Old 15-06-24, 17:59   #76
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That too.

I mean, on paper I think it wasn't a bad idea per se, but the execution was definitely crap.
That's why in VI Remastered it would be easier to remove it than fix it.

Last edited by Mr Od; 16-06-24 at 02:26.
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Old 19-06-24, 17:55   #77
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What scripts would you propose for classic TR7, 8 and 9?

- The following script of mine may provide a good starting point for one of the three games; just change the artefact, two locations (New York and Russia), and the enemies with something else (for example, the Graal as the alternative artefact): https://www.tombraiderforums.com/sho...d.php?t=229343

Then, I would like to see:

- A Lovecraftian (maybe Cthulhu Mythos) inspired adventure;

- An adventure inspired by the age of piracy (unless Campbell already uses the idea in his Gold for 4-6 Remastered).
Quote:
Originally Posted by Mr Od View Post
I would also like:

- An adventure entirely based on an alien artefact mystery, with Lara finding, for instance, the remains of a colony of gray aliens underneath ancient ruins (with hostile aliens still living there).
Addition: The film The Keep (1983) might provide another good inspiration for a new classic TR game.

Watch:
- Pt. 1: https://www.dailymotion.com/video/x6ezx2h
- Pt. 2: https://www.dailymotion.com/video/x6ezxvs

Last edited by Mr Od; 19-06-24 at 17:57.
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