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Joined: Dec 2011
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10. Additional features
- The default magenta color of legacy triggers in TE could be changed in Tools/Editor Options dropdown menu, in the Color scheme section of User interface page.
- If more than one status is placed on a sector, then TE is able to show only one of them. For example, if both Box and Death status is placed on a sector, then you will see the color only one of them.
If you want to see there the color of the other state instead, then move the mouse cursor to the top left corner of TE, to Sector Options window. There are buttons for the states there. Move the cursor over the button which color you want to see.
For example, if Box colors are covered here or there in the map, move the cursor over the button for the Box state, and on all the sectors where Box state is placed, you will see the color of that state - even if that color was covered so far.
In this meaning the magenta color of the legacy triggers is also a state color, it can be covered by other state colors on a sector. However, there are no button for legacy triggers at Sector Options window. - The solution: move the cursor over Set floor or Set ceiling button there (which are naturally there for something completely different).
(See "Autoswitch block coloring on property hover" option in TE, in Tools/Editor Options dropdown menu, in the General section of User interface page. This option is ticked by default.
If you untick the option, then always the trigger color will be shown on a sector, if there are more than one states is placed on that sector.)
- Either the trigger zone goes through a portal or not (see the image here) then you will see the magenta color both on the floor where you placed the trigger and on the ceiling above it - so you will see even the upper limit of the trigger zone.
In TRLE and NGLE you can't see the color on the ceiling, if the zone goes through a portal. - If you want TE to act like those editors, then untick "Apply sector flags to bottom room through portals" option in TE, in Tools/Editor Options dropdown menu, in the General section of User interface page.
- If a Moveable object, a camera, a flyby camera or a sink is chosen, and you hit key T to place a legacy trigger, then this thing will be automatically the subject of the trigger, and the proper trigger action (Object, Camera, FlybyCamera, Sink) will be automatically chosen for this.
Switches and keyholes are naturally also Moveable objects. But thanks to that "Autofill Key, Switch and Dummy trigger types" option is ticked in TE by default, in Tools/Editor Options dropdown menu, in the General section of User interface page, TE also adds the proper trigger type (Switch, Key) to them now.
- Right-click on a Moveable object, a camera, a flyby camera or a sink, and choose "Bookmark object" in the menu popped up. This thing now has become bookmarked, and it is remain that till you bookmark another thing (or at least till this PRJ2 file is the current level of TE).
When a thing like that is bookmarked, then, when you hit key T place a legacy trigger, this thing will be automatically the subject of the trigger - even if it is not selected. (Or, if another Moveable object, a camera, a flyby camera or a sink is selected, but you want the bookmarked object to be the trigger subject, then hit SHIFT+T instead of simply hitting T.)
But:
- You can easily remove the bookmark, if you bookmark a thing which cannot be bookmarked anyway: a light bulb, a fog bulb or a Sound source. (Or just simply choose another subject in the trigger, instead of the bookmarked thing there.)
- If you forgot which is the bookmarked thing, then use Edit/Selected bookmarked object dropdown menu.
- Tick "Automatically bookmark selected object" option in TE, in Tools/Editor Options dropdown menu, in 3D window page, to automatically bookmark the currently selected thing.
- Select more than one Moveable objects at the same time. (Eg. by clicking on each of them while CTRL is hit, but there are other methods, too.) Now select a floor area to place a trigger, then hit key T to open the trigger editor.
As you can see: one of these selected objects is the subject of this trigger. Change the trigger contents if you want, the close the trigger editor panel with OK button.
Now you can see - more than one triggers are placed on that area:
- a trigger you just adjusted. And
- furthers triggers: one trigger for each of the further selected objects. The contents of these triggers are the same as the contents of that adjusted trigger.
Last edited by AkyV; 20-07-24 at 11:28.
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