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Old 28-08-17, 05:13   #281
Lior_K
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Thanks!

Will have a go at this software. Hopefully it's not too complicated.
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Old 28-08-17, 06:53   #282
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Quote:
Originally Posted by Lior_K View Post
Hi,

Is there a 3D model of Mjolnir?

Was thinking about using ShapeWays to print a small scale replica of the hammer but can't seem to find a model of it in required format DAE, OBJ, STL, X3D, X3DB, X3DV, WRL

Thanks
At first, the thread for model requests is here: http://www.tombraiderforums.com/showthread.php?t=188169
Quote:
Originally Posted by Gabi View Post
As stated in the opening post, this thread is only meant for posting links for Mesh Modding tutorials and tools on how to use them.
If you have queries, requests or encounter problems you can post about it in this thread

Thank you for your cooperation.
2nd:
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Link removed. - Why ? google, google “Google is your friend!”

Last edited by XNAaraL; 28-08-17 at 07:15.
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Old 28-08-17, 14:48   #283
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Quote:
Originally Posted by XNAaraL View Post
At first, the thread for model requests is here: http://www.tombraiderforums.com/showthread.php?t=188169


2nd:
Incredible! Thank you so much!!!
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Old 30-08-17, 00:00   #284
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Quote:
Originally Posted by Lior_K View Post
Hi,

Is there a 3D model of Mjolnir?

Was thinking about using ShapeWays to print a small scale replica of the hammer but can't seem to find a model of it in required format DAE, OBJ, STL, X3D, X3DB, X3DV, WRL

Thanks
I imagine that it should look quite neat!
https://i.imgur.com/tiJDSbB.jpg

Oh! I also found Excalibur
http://www.htxt.co.za/wp-content/upl...txt.africa.jpg

Last edited by AimlessThunder; 30-08-17 at 00:01.
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Old 30-08-17, 14:05   #285
Lior_K
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Originally Posted by AimlessThunder View Post
I imagine that it should look quite neat!
https://i.imgur.com/tiJDSbB.jpg

Oh! I also found Excalibur
http://www.htxt.co.za/wp-content/upl...txt.africa.jpg
Very cool! I did a smaller scale (1/10). Fingers crossed it will turn out good.
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Old 27-09-20, 09:42   #286
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Smile How to Export Transparent with Blender 2.49b and Into XPS

How to Export Transparent with Blender 2.49b and Into XPS
I got advice from Friends on How to make something Transparent, so i made a Tutorial.

Open Blender and Press Alt Z, then Delete the Cube.

For the Object: Open XPS and Load the .obj Model, then Press F11 and Save the generic_item.mesh.ascii in the Same Folder at XPS.

For the Poseable Model: Open XPS and Load the generic_item Model, then Press F11 and Save the generic_item.mesh.ascii in the Same Folder at XPS – Only IF the Model doesent have it already.

Back at Blender: Go to File - Import – ImportMeshAsciiExt and go to XPS/Data/Model Folder, then click on Generic_Item.mesh.ascii and Import it.

Now this Tutorial is for a Sphere we are going to make in Blender, but its the same for the Object or Model

01. The Sphere: Click on Add at the top and go to Mesh/UVSphere, then Click on it where a Window will come up. Press OK.

02. Press Front View (Don’t move the Poseable Model or the Object, but only Right Click the part you want to make Transparent) and Manoeuvre the Sphere to just above the Red Line, then make sure its in the Centre of the Green and Red Line when viewing it from the Top.

03. Press F5 (For the Sphere, Click on Add New) You will notice in the Material Panel are Three Columns below. The 4TH Column is A: Alpha, Click on it and type in (0.400)

04. Press V for Vertex Paint and Press F9 for Editing, then you will notice in the Paint Panel are Columns below.
R:
G:
B:
Hit SetVCol and Press V again to go into Object Mode, then Press Tab to go into Edit Mode.

05. Right click just below the header above and click on Split Screen, then Left Click to keep that view. On the split screen, click on the small block below, then click on UV/Image Editor.

06. The Sphere: Press U and Click on Projects From View (Bounds) then this will bring the Model in the split window.

07. Next thing you have to do is Rename the mesh part and to be more exact, make a Render Group. In the Link and Materials Panel to the far left, Click in the Bar OB: then type in the Render Group Number with the Name of the Mesh Part and hit Enter. Heres a List of the Correct Render Groups with Alpha Channels for Transparency by Love2Raid: viewtopic.php?f=8&t=334&p=47819
Find the Render Group with Bump - Diffuse - Lightmap that has a Yes to the Alpha Channel, then use that Render Group. (I used 8_Name of Object_0.1_0_0)

08. Press F5 (For the Sphere: Look to the far right in the Texture Panel, then Click on Add New and Click on the Map Input Tab. Click on the UV Button) Click on the Map To Button, then Click on the Alpha Button and Press CTRL T

09. Press F10 and look at the Format Column to the right, then Click on the jpg bar below and Click on PNG. Tick the RGBA button below and look to the left under the Render Panel, then Tick the Premul button below.

10. Press F9 and look for a button below called Set Smooth and Click on it, then look to the right in Mesh Tools for Rem Doubl. Click on the left arrow in the Limit Bar to make it 0 then hit the Rem Doubl Button. Press A and Tab. (For the Model and Object: Press A again to Disable the Pink)

11. Sphere Only: Click on Select – Select All By Type – Mesh, then Click on Object – Transform – Centre Cursor – Centre New.

12. Right Click on the line of the Split Screen and Click on Join Area with the Arrow facing the right way, then Click to Close the Split Screen.

13. Now go make a New Folder in XPS and return to Blender, then go to File - Export – MeshAsciiExt while going to the New Folder.

14. In the header at the top left of Blender, type in generic_item.mesh.ascii then press Enter three times and Close Blender.

15. Open XPS and Click on the Modify Tab in the Control Window, then Click on Load Generic_Item and go Open your generic_item.mesh.ascii Model. Don’t mind the Warning Messages, just Click OK on all of them.

16. Click on Save GenericItem in the Modify Tab, then Tick these Settings in the Box.
Save as Generic_Item mesh
Copy textures converted to .png
Make Generic Item
Save the Model in the New Folder

17. Close XPS and go to the New Model Folder, then Rename it and Delete the generic_item.mesh.ascii

18. Re-open XPS to look at your Transparent Model, then you can keep this Transparent Model and your Normal Model.

19. To give your Transparent Model a Different Color, Save an Image over it in the File.

Last edited by daventry; 27-09-20 at 09:45.
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Old 27-09-20, 09:43   #287
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Smile How to add a Picture on a Plane

How to add a Picture on a Plane

Here i will show you How to add a Picture onto a Plane and no its not an Airplane, it’s a Flat Mesh


01. Open Blender and Delete the Cube, then Click on Add – Mesh where you can decide what you want.

Hint:
Some Planes will have a Button for Fill (witch you must tick) with a Setting to mess with the Plane.

02. Press Front View and Manoeuvre the Plane to just above the Red Line, then make sure its in the Centre of the Green and Red Line when viewing it from the Top.

03. Press Tab to go into Edit Mode and press F5 then click on the Add New Button.

04. Click on the little Car Icon at the Links and Pipeline Column where you will see a Name has been added.

05. Click on the button Add New in the texture Column to the right, then press F6

06. Select the Image from the drop down menu, then click on the Load Button that appears.

07. Now go find a Picture for your Plane and click on Select Image, then click on the little Car Icon to give your Plane a Name.

08. Press U and click on Projects From View (Bounds) then Right click just below the header above and click on Split Screen. Left Click to keep that view.

09. On the split screen, click on the small block below, then click on UV/Image Editor.

10. Click on Image to the right and click on Open, then go find the same image and open it.

11. Press Alt Z and press F9 then look for a button called Set Smooth in the Link and Materials Panel and click on it. Now look to the right in Mesh Tools for Rem Doubl. Click on the left arrow in the Limit Bar to make it 0 then hit the Rem Doubl Button.

12. Press A and Tab, then click on Select – Select All By Type - Mesh

13. Click on Object – Transform – Centre Cursor – Centre New

14. Right Click on the line of the Split Screen and Click on Join Area with the Arrow facing the right way, then Click to Close the Split Screen.

15. Now go make a New Folder in XPS and return to Blender, then go to File - Export - Wavefront (.obj)

16. Type a Name for your Plane in the header at the top left of Blender, then Press the Export Button with these Settings:
Copy Images
Normals
Material Groups

17. New Files have been added to your XPS\Data\New Folder where you can Close Blender and look at your Finished Mod.
================================================== ===================================
Matching a Ground Texture on a Bigger Plane
I did the small part of it by watching this Video
http://www.youtube.com/watch?v=hRpzPnMl2rU

01. Open Blender and Delete the Cube, then load a Building Model and go to Add/Mesh/Plane.

02. Press S to scale it up so it fits around the Building Area, then press Tab to go into Edit Mode.

03. In the Mesh Tools Box, click on Subdivide where more squares will appear on the Plane.

04. Press F5 then click on the Add New Button.

05. Click on the little Car Icon at the Links and Pipeline Column where you will see a Name has been added.

06. Click on the button Add New in the texture Column to the right, then press F6

07. Select the Image from the drop down menu, then click on the Load Button that appears.

08. Now go find a Picture for your Plane and click on Select Image, then click on the little Car Icon to give your Plane a Name.

09. Right click just below the header above, then click on Split Screen. Left Click to keep that view.

10. On the split screen, click on the small block below, then click on UV/Image Editor.

11. Click on Image to the right and click on Open, then go find the same image and open it.

12. Press Alt Z and press F9 then look for a button called Set Smooth in the Link and Materials Panel and click on it. Now look to the right in Mesh Tools for Rem Doubl. Click on the left arrow in the Limit Bar to make it 0 then hit the Rem Doubl Button.

13. Press A and Tab, then click on Select – Select All By Type - Mesh

14. Click on Object – Transform – Centre Cursor – Centre New

15. Right Click on the line of the Split Screen and Click on Join Area with the Arrow facing the right way, then Click to Close the Split Screen.

16. Now go make a New Folder in XPS and return to Blender, then go to File - Export - Wavefront (.obj)

17. Type a Name for your Plane in the header at the top left of Blender, then Press the Export Button with these Settings:
Copy Images
Normals
Material Groups

18. New Files have been added to your XPS\Data\New Folder where you can Close Blender and look at your Finished Mod.
================================================== ===================================
How to make an Inner Shape for a Model to Cover the Hole in the Middle

01. Open Blender and Delete the Cube, then load a Model that has a Hole in the middle.

02. Press Tab to go into Edit Mode and press A to clear the vertices, then make the entire lower part yellow.

03. Now you have to drag the lower part up to the top part of the Model so the Model becomes a Flat Mat.

04. Press S to shrink the lower part of the Model together as much as you can, then press A twice.

05. press F5 and press the tiny x button, then press Add New. Press the Tiny Car Icon, then you will see a New Name.

06. Click on the button Add New in the texture area to the far right, then press F6.

07. Select the Image from the drop down menu at the Texture Type Bar, then click on the Load Button that appears.

08. Now go find a Picture for your Object and click on Select Image, then click on the little Car Icon to give your Object the Name of the Picture.

09. Right click just below the header above, then click on Split Screen. Left Click to keep that view.

10. On the split screen, click on the small block below, then click on UV/Image Editor.

11. Click on Image to the right and click on Open, then go find the same image and open it.

12. Press U then click on Projects From View (Bounds)

13. Press F9 and look for a button below called Set Smooth and click on it, then look to the right in Mesh Tools for Rem Doubl. Click on the left arrow in the Limit Bar to make it 0 then hit the Rem Doubl Button.

14. Press A and Tab then click on Select - Select All By Type – Mesh.

15. Click on Object – Transform – Centre Cursor – Centre New

16. Right Click on the line of the Split Screen and Click on Join Area with the Arrow facing the right way, then Click to Close the Split Screen.

17. Now go make a New Folder in XPS and return to Blender, then go to File - Export

18. New Files have been added to your XPS\Data\New Folder where you can Close Blender and Import your New Mod

Last edited by daventry; 27-09-20 at 09:53.
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Old 27-09-20, 09:44   #288
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Smile How to make a Logo

How to make a Logo

This is a Very Detailed Tutorial Video by Ola
https://www.youtube.com/watch?featur...&v=j4durI8KaFk
Now for those who are still a little Unclear with Blender that needs Advice with Everything in witch the Video doesent cover fully, i will give you My Version in Text. Remember, half of the explanations are from Ola and this Guy https://www.youtube.com/watch?v=cv9IGiwFt0U i just made a Tutorial Version in Writing.

01. Open Blender then Delete the Cube.

02. Click on Add and Text at the top, then Press Front View and Manoeuvre the Text to just above the Red Line. Make sure its in the Centre of the Green and Red Line when viewing it from the Top. Also, bring the Text in an Up Position.

03. Press Tab to go into Edit Mode and type in Anything you like, then Press Tab again.

04. Look below at the Font Box for (Size – Spacing – Shear) and fool around with your Text, then look to the left of the Font Box for (Width – Extrude – Bevel Depth – BevResol) and fool around with your Text.

05. Minimize Blender and click on the Windows Flag Icon on your Desktop, then type in the Search Bar for Fonts. Now open the Folder that appears, then press Cntrl A to Highlight Everything.

06. Go make a New Folder on your Desktop and return to the Fonts Folder, then Right Click and Hold with your Mouse while Dragging the Files to the New Folder. Say Copy to New Folder, then dont worry if it wants to overwrite the same Font, just skip it.

07. Return to Blender and click on Load (where it says Font in the Box Menu below) then click on the little arrow button under the Pink P at the Top Left of the Screen. Click on your Desktop Area, then Open the Folder you made for your Fonts. Now you can Choose a Font and just hit the Load Button again if you arent happy with the Desired Font.

08. Press Alt C and click on Mesh to Convert the Text, then press Tab and A to make the Text Yellow.

09. Right click just below the header above and click on Split Screen, then Left Click to keep that view.

10. On the split screen, click on the small block below, then click on UV/Image Editor.

11. Press U and Click on Unwrap (Smart Projections) then hit Ok.

12. Hit F5 and click on Add New, then Press F6

13. Click on Add New and Click on Texture Type, then Click on Image and Minimize Blender.

14. Find a Texture Image on Google and Save it onto your Desktop, then return to Blender.

15. Click on Load and go to the Location of your Texture Image, then click on it and click on Select Image.

16. Click on the Tiny Car Icon to Generate a Name, then click on the Grey Bar Below.

17. Click on Add New and Click on Texture Type, then Click on Image and Minimize Blender.

18. Go to Google and Search for (bump flat blue texture) then Save it onto your Desktop and return to Blender.

19. Click on Load and go to the Location of your Bump Image, then click on it and click on Select Image.

20. Click on the Tiny Car Icon to Generate a Name and Press F5, then look at the Texture Column to the far right with the Name of the Image that has a Tick next to it.

21. Click on the Tiny Column and click on Map Input, then click on UV.

22. Go back to Texture and click on the Second Tiny Column, then go back to Map Input and click on UV again.

23. Hit F9 and put this in the OB Tag at the Link and Materials Column 4_font_0.5_0_0 then hit Enter.

24. Click on Image at the split screen Box and click on Open, then locate the Texture Image and click on Open Image.

25. Hover your Mouse Icon over the Split of the Screen and Right Click, then Join the Areas by making the Arrow face Right. Now click with the Left Mouse Button to give yourself a Full Screen again.

26. Look for a button below called Set Smooth in the Link and Materials Column and Click on it, then look to the right in Mesh Tools for Rem Doubl. Click on the left arrow in the Limit Bar to make it 0 then hit the Rem Doubl Button.

27. Press Cntrl T and Hit Tab, then Press Cntrl T by clicking on LockTrack Constraint. Press Alt Z to Color your Text.

28. Move your Text to the Center of the Screen, (Just Above the Red Line and Between the Blue Line) then click on Select - Select All By Type – Mesh

29. Click on Object - Transform – Centre Cursor – Centre New, then Minimize Blender.

30. Go to XPS, then make a New Folder.

31. Return to Blender and Export the Model by using the Export scripts (found under file - Export menu) MeshAscii (*meshascii) then make your way to the New Model Folder at XPS/Data/New Folder

32. In the header at the top left of Blender, type in generic_item then press enter three times and close Blender.

33. New Files have been added to your XPS\Data\New Folder.

34. Open XPS and Click on the Modify Tab in the Control Window, then Click on Load Generic_Item and go Open your generic_item.mesh.ascii Model. Don’t mind the Warning Messages, just Click OK on all of them.

35. Click on Save GenericItem in the Modify Tab, then Tick these Settings in the Box.
Save as Generic_Item mesh
Copy textures converted to .png
Make Generic Item
Save the Model in the New Folder

36. Close XPS and go to the New Model Folder, then Rename it and Delete the generic_item.mesh.ascii

37. You can now Delete the Font Folder and the Bump Texture aswell.

Last edited by daventry; 27-09-20 at 09:54.
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Old 27-09-20, 09:46   #289
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Smile How to Add Textures to a .obj Model

How to Add Textures to a .obj Model
Huge Thank You to Ola for all her help

Hint: If you got an Object from the Internet and it’s a 3Ds Max File, open it with 3Ds Max, then Export it as an obj in a New Folder.

01. Open Blender, then Delete the Cube.

02. Now go to File - Import - Wavefront (.obj) and go to XPS/Data/Object Folder, then click on the .obj and Import it with these Settings:
Material
Smooth Groups
Clamp Scale to 0 by hitting the left arrow

03. Click on View and click on Front to view your Object, then press Alt Z where you will see its just a White Texture.

04. If it looks like the Object is skew, make it straight.

05. If it looks like the Object isent in the Centre of the Screen, Manoeuvre it to just above the Red Line when viewing it at the Front, then it must also be in the Centre of the Green and Red Line when viewing it from the Top.

06. You can also Resize the Object by pressing S to make it Smaller or Bigger.

Its rare where a Model comes in parts in witch you have to Right Click on the part and press Cntrl I then hit Delete to Remove the rest. Now you can Skip to Step 7 or if it’s a Full Model and you want to put a Texture on a small part of the Model that you cant remove, follow the steps below.
------------------------------------------------------------------------------------------------------------------------------------------------
If your Object is a Full Model that is meant to have Different Textures on it and you cant delete parts of it, then we need to Delete Parts of it in Edit Mode by pressing Tab, because sometimes you cant delete parts in Object Mode.

Press A to clear the Yellow Vertices and Right Click on a Pink Dot to make it Yellow, then press Cntrl L to make a string of Yellow Vertices.

Hold in Shift and right click on another pink dot, then press Cntrl L again. This is just a quick way of making Yellow Vertices if the part is crossing over the second part of the Object and you aren’t sure witch part is what.

You can also press B twice until you see a Circle come up, then use the Mouse Wheel to make it Bigger or Smaller. Hold in the Left Mouse Button and drag it over the Pink Dots to make them Yellow where you can still press Cntrl L Sometimes that doesent always work where half the Model goes Yellow instead of the part you want, so you have to make Yellow Vertices by holding Shift and Right Click on a Pink Dot.

When your done, hit Delete to remove the part of the Object, or press Cntrl I if you want to remove the other part of the Object. Just make sure the Object is Yellow again by pressing A)
------------------------------------------------------------------------------------------------------------------------------------------------
07. In Edit Mode, press F5 then look in the Links and Pipeline Column. (If the Model has a Texture, press the tiny x button, then press Add New) Press the Tiny Car Icon, then you will see a Name has been added.

08. Click on the button Add New in the texture area to the far right, then press F6.

09. Select the Image from the drop down menu at the Texture Type Bar, then click on the Load Button that appears.

Hint:
Sometimes the Object you downloaded comes with its own Picture.

10. Now go find a Picture for your Object and click on Select Image, then click on the little Car Icon to give your Object the Name of the Picture.

11. Right click just below the header above and click on Split Screen, then Left Click to keep that view. On the split screen, click on the small block below, then click on UV/Image Editor.

12. Click on Image to the right and click on Open, then go find the same image and open it.

13. Skip this if the Model came with its own picture, otherwise for the New Picture you gave the Model, Press U then click on Projects From View (Bounds)

14. Press F9 and look for a button below called Set Smooth and click on it, then look to the right in Mesh Tools for Rem Doubl. Click on the left arrow in the Limit Bar to make it 0 then hit the Rem Doubl Button.

15. Press A and Tab then click on Select - Select All By Type - Mesh

16. Click on Object – Transform – Centre Cursor – Centre New

17. Right Click on the line of the Split Screen and Click on Join Area with the Arrow facing the right way, then Click to Close the Split Screen.

18. Now go make a New Folder in XPS and return to Blender, then go to File - Export - Wavefront (.obj) and go to XPS\Data\New Folder then click on Export Wavefront.obj and Export with these Settings:
Copy Images
Normals
Material Groups

19. New Files have been added to your XPS/Data/New Folder where you can look at your Finished Mod and close Blender.

Basically you’re done, but we still need to Load the Second Part of the Model by giving it a Texture aswell.

20. Load your Old Object again into Blender, then Restart this Tutorial for the Second Part of the Object Model.

21. Now that you have Two New Folders with Different Parts of your Object, Delete the Main Object Folder.

22. Open Blender and Import the First Part of your New Object, then press 2 and Import the Second Part of your New Object

23. Press M and press 1 then press OK and press 1 again where you will see that Both your Parts are now at the same place.

24. Press A to make the Entire Object Pink.

25. Click on Select – Select All By Type – Mesh, then Click on Object – Transform – Centre Cursor – Centre New

26. Now go make a New Folder in XPS and return to Blender, then go to File - Export - Wavefront (.obj) and go to XPS\Data\New Folder then click on Export Wavefront.obj and Export with these Settings:
Copy Images
Normals
Material Groups

27. New Files have been added to your XPS/Data/New Folder where you can look at your Finished Mod and close Blender, then Delete the Old Object Folders.
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