29-11-24, 19:27 | #601 |
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You might not believe a word of his, but without him Lara Croft would never exist
I for one believe him, he had no reason to lie in that commentary to be honest. As he would only have been shutting himself down |
29-11-24, 19:32 | #602 |
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Toby Gard undoubtedly had a grudge against Core because he left it in conflict with the direction others wanted to take the game, and missed out on the success that followed TR1. And then again, he was working for Crystal at the time, and it is clear to everyone what Crystal's opinion on Classic TR was/is.
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29-11-24, 20:39 | #603 | |
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29-11-24, 20:52 | #604 | |
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The only person he could've been bitter against was just Jeremy Heath Smith and Eidos. Last edited by Ellioft; 29-11-24 at 20:55. |
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29-11-24, 21:12 | #605 | |
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They were never trying to be 100% accurate, I mean Peru is a culmination of Inca, Aztec and Mayan stuff thrown together, and they look aesthetically similar enough that most people (including Core) wouldn't know there even is a difference, even though they are very different cultures (the Mayans didn't even live in South America). Also VERY important to remember that this was a time before internet was readily available and as extensive as it is today. Back then 90% of the research Core did was based on books, a lot of classic textures are straight up scans from those books for example. Last edited by VictorXD; 29-11-24 at 21:15. |
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29-11-24, 22:07 | #606 | |
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Whatever the case, the historical stratification of the Greek levels of TR1 ended up being quite accurate. The Peruvian levels are a different story: The name "Qualopec" is definitely Nahuatl-sounding (i.e. Aztec-sounding), and I think that it was chosen by Core to reconnect with the Aztecs' myth about their origins in the mythical land of Aztlan, which European explorers could not help but compare with the myth of Atlantis. At the same time they wanted to set the levels in Vilcabamba, the last Incan stronghold at the time of the Spanish conquest whose whereabouts was fabled and was only discovered in the 1960s. Therefore, I think that for the Peruvian levels the Core team outlined something similar to the cultural stratification of Greece, albeit not matching reality in this case. The Incan and Aztec empires are in fact very recent (both began in the 13th/14th century and ended in the 16th century, although their roots were certainly older) compared to the Mayan civilisation (which began around 2000 BCE). So, in order to give the idea that the site of the Tomb of Tihocan was very ancient, preceding all Central and South American civilisations — but sacred to and guarded by all of them —, they created a mixture of elements from all those cultures. Last edited by Mr Od; 29-11-24 at 22:37. |
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29-11-24, 22:23 | #607 | |
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I must say it's impressive how Mr Od fights against actual facts and proof that Core got the names wrong because like people above have said historical accuracy wasn't something anybody was concerned with back then. It's fun to theorize and build headcanons around these inconsistencies but to say they are canon and intended it's a bit of a stretch. Regarding the "Toby was bitter with Core so he lied" thing, throughout all the commentary there are several instances of Botta criticizing the original jokingly and Gard getting defensive about it so clearly he wasn't bitter about the game or anything. |
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29-11-24, 22:28 | #608 |
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Can't stand Toby Gard, the series really benefited from his absence in my opinion.
And he apparently also had a lot of input into the creation of Legend Lara... Enough said really. Isn't this? Last edited by Night Crawler; 29-11-24 at 22:32. |
29-11-24, 22:37 | #609 |
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29-11-24, 22:48 | #610 |
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No, it isn't, what? Enough said?
Alright, fine. I do find it kind of poetic that he managed destroy his own creation. I can admire that. But TR II, III & 4 (even Chronicles & AOD) versions of Lara are leaps and bounds ahead of the rest. Last edited by Night Crawler; 29-11-24 at 23:09. |
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