16-12-16, 08:59 | #81 |
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Joined: Dec 2016
Posts: 25
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On my browser shadows looks weird, similar to TV snow. |
16-12-16, 09:18 | #82 |
Tomb Editor
Joined: Mar 2010
Posts: 506
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Hi
I've followed with interest your project. I think that now the bigget two points to resolve are a correct collision detection with camera, objects and a correct portal rendering. I've played a little with your source code, and I resolved some cases but all. I think that something more general must be implemented (not like me that I tried to fix single situations ). Maybe continous collision detection or similar. Really nice shadows I've noticed a framerate drop on browser, didn't tried yet on native EXE. Really impressive job |
16-12-16, 09:19 | #83 |
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Joined: Aug 2008
Posts: 12,070
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I have same issue as Kenobi.
Also the web version is incredibly slow for me, even though at the beginning of this thread it worked flawless. Not sure if it's because of the browser, or because of new features. EDIT: The OpenLara alpha 1 (20161126) .exe works well for me. Last edited by Caesum; 16-12-16 at 09:35. |
16-12-16, 12:55 | #84 |
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Joined: Dec 2014
Posts: 284
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That's strange, the shadows look absolutely gorgeous to me on the browser version.
Using firefox on windows 10 68bit btw. |
16-12-16, 15:31 | #85 |
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Joined: May 2015
Posts: 363
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The web version is not working anymore for me. And when i try to download the file, Avast just delete it and says is virus
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16-12-16, 16:03 | #86 |
Tomb Editor
Joined: Mar 2010
Posts: 506
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It may depend upon driver support. It happens that some drivers are not OpenGL full compatible (for example standard Windows drivers).
I've a PC with a Intel HD4600 with Intel drivers installed and it performs well, just a little slow. |
16-12-16, 16:11 | #87 |
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Joined: Dec 2008
Posts: 25
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Last edited by moka; 16-12-16 at 16:13. |
16-12-16, 17:12 | #88 |
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Joined: Aug 2008
Posts: 12,070
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16-12-16, 17:42 | #89 |
Inactive
Joined: Aug 2015
Posts: 1,237
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16-12-16, 23:16 | #90 |
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Joined: Aug 2013
Posts: 686
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