25-04-15, 15:29 | #1 | |
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TRNG Update Suggestion Thread
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If it was possible to add the "Hide Objects" button, could it also be split into two buttons of "Hide Models" and "Hide Lights"? Because working on camera sequences and/or room lighting with 10000-100000 polygons in sight goes very slow and crashes the game too often. Thank You |
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25-04-15, 15:58 | #2 |
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I hope that Paolone won't get scared if this thread gets a huge number of wishes for TRNG.
I have been hoping for "couple" additions:
And many more. There are plenty of stuff I would wish like dx9 and later rendering capabilities but they're something that would require way way more work like rewriting the whole renderer. Of course these wishes that I listed here are not easy to do. |
25-04-15, 16:10 | #3 |
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25-04-15, 17:01 | #4 |
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I love the ideas above!
Editor changes:
Engine/script changes:
Other changes:
The last two from first two categories are not going to happen most likely, but I did put them anyway. xD Last edited by Caesum; 06-05-15 at 21:10. |
25-04-15, 18:43 | #5 | ||
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Btw, about this: "VolumetricFX Fog which uses RGB values instead of hardcoded colors." It is possible with FLEP to customize those hardcoded colours. Well, since Paolone is working on 1.2.2.8 with a vehicles plugin, I can only say that I'm looking forward to having a quadbike that works the way it works in TR3. And with it, it will be nice to be able to "import" other vehicles from the classics as well. Speaking of customizing:
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25-04-15, 20:33 | #6 |
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Joining to all described suggestions
Editor feature: I'd like to have a possibility to copy/paste any object, not only a light effect |
25-04-15, 22:38 | #7 |
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Some fancy things I tried to do with variables but I (more or less) failed (not really important things):
- choose/edit your profile - auto-grab instead of CTRL (like in AOD) - poison-spitting creatures - "hand" icon for interactions (like in AOD) - limited backpack (aggregated weight limit?) - hair-cross for (manual) targeting - control (eg. key input) when menus are open. |
25-04-15, 22:44 | #8 |
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How about we create a poll once many features are posted in here, and then we vote for them, so the one with the most votes is definitely going to be in the newer versions of NGLE.
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26-04-15, 08:02 | #9 | |
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Quote:
I personally wouldn't want this. It is Paolones personal time we are talking about here. It wouldn't feel right to put him under such pressure. He already has done so much for TRLE community. This thread may serve as a "wishlist" for him though. If Paolone sees some features that he could implent and wants to do so then he can do it by all means. |
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26-04-15, 08:15 | #10 | |
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Yeah, this one. I think it was called Distant Land or something in Morrowind Graphics Extender and somehow I adapted that name. In Gothic there was a LOD which automatically made distant land simplified. It wasn't always nice, for example some pillars could end up looking like cones, but it worked absolutely fine in World of Warcraft, where LOD worked only in locations which were covered in fog, resulting in very distant view with little to no fps cost. Also I guess these covered in fog polygons had no texture loaded or a very small one.
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Last edited by Caesum; 26-04-15 at 08:26. |
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