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Old 15-11-22, 17:44   #311
CelticGuard
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Quote:
Originally Posted by Richard_trle View Post
There is, there is a tutorial somewhere. You mean the colors right?
The colors and the border, I'm trying to replicate the TR2Main/PSX health bars.
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Old 21-11-22, 20:10   #312
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Are fog bulbs supported in TEN yet? I was trying to follow a TRNG tutorial but can't find the relevant script commands in TEN.
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Old 21-11-22, 20:13   #313
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Originally Posted by CelticGuard View Post
Are fog bulbs supported in TEN yet? I was trying to follow a TRNG tutorial but can't find the relevant script commands in TEN.
no, at this time they are not supported.
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Old 24-11-22, 19:06   #314
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if you pull the block over the trapdoor and open it, the block remains in the air.

question: will it fall in the future (written in the engine) as in trng?; and the items located on trapdoor?
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Old 30-11-22, 18:49   #315
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Hi!

I'm trying to see what are the new Lara moves in TEN. I enabled them all in Settings.lua but I have no idea what are the "crawlspaceSwandive", "overhangClimb" and "slideExtended" ones. And the Flow.Animations page of the Lua API is empty... How can I see these animations?

Keep up the great work btw!
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Old 30-11-22, 19:44   #316
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crawlspaceSwandive enables the possibility to swandive into an elevated crawlspace, and Lara will roll into it.

overhangClimb was TEN's implementation of Krys's slanted grabbable ceilings ala AOD, but it wasn't finished for the first version of TEN and for now it is on hold and not to be used.

slideExtended is also unfinished if I'm not mistaken, and is meant to align Lara to slope's directions (instead of always sliding exactly in one of the 4 cardinal directions).
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Old 30-11-22, 20:40   #317
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Yes to what Joey said I am also not sure about SlideExtended however I can ask the person who implemented the natively compatible animations if the slide extended is unfinished.

And also yes the document is empty which, imo, shouldn't be. I brought it up to the person who manages TEN lua API and lua
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Old Yesterday, 10:43   #318
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Quote:
Originally Posted by CelticGuard View Post
Are fog bulbs supported in TEN yet? I was trying to follow a TRNG tutorial but can't find the relevant script commands in TEN.
Say no more

MontyTRC is currently working on implementing fog bulbs (should be available in 1.0.4) here's a little demonstration:

WIP
https://streamable.com/tnfcuu
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