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Old 19-01-22, 22:49   #16111
Craig Michaels
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Itís not Thames Wharf, although thatís a clever idea about the robot. Keep thinking, clues 5 and 6 are pretty specific.

Here are the clues again for the new page:

1. If you look closely, something architectural changes from one moment to another
2. If you look closely, these two things sound and look the same
3. This level features something found in exactly 4 levels in TRs 1-3
4. This level features a distinctive sound . . . that appears in only one other level in TRs 1-3.
5. On a speed run of this level, the ending trigger could change places!
6. This level features a unique killÖ that isnít a kill.

Incorrect guesses so far:
Nightmare In Vegas
Jungle
The Cold War
All Hallows
Laraís Home
Lost Valley
Return to Egypt
Ice Palace
Itís a Madhouse!
The Cistern
Thames Wharf
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Old 19-01-22, 23:20   #16112
.snake.
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City?

Something about Lara and Sophia sounding and looking almost the same, and the Sophia kill not counting in the levels stats as a kill?
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Old 19-01-22, 23:42   #16113
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Tomb Of Qualopec???

- The moving columns could be the architectural changes (?).
- Exiting the tomb ends with the place collapsing, which (I think) happens in 4 levels in the trilogy.
- With the speedrun you’ll head to Larsen right away, but if you want to collect all the pickups you’ll get a secret and head towards the valley first to collect the large medipack. You’ll approach Larsen from behind. The level ends when you knock him out, no matter where you are when you shoot him.
- The mummy and Larsen DO count as kills, so….. I don’t know.

Last edited by kaztor; 19-01-22 at 23:47.
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Old Yesterday, 03:36   #16114
Craig Michaels
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Quote:
Originally Posted by .snake. View Post
City?

Something about Lara and Sophia sounding and looking almost the same, and the Sophia kill not counting in the levels stats as a kill?
You've done it! CORRECT!

1. The aquarium windows change between the cutscene and the level:


2. Lara and Sophia are definitely the same model . . . and very likely she's voiced by Judith Gibbins as well!
3. It is one of four levels with the word CITY in the title . . . along with Vilcabamba, Khamoon, and Tinnos.
4. Sophia's laugh and charge-up sound appear in City, and again in Reunion.
5. On a speed run of this level, the ending trigger is wherever Sophia dies, which can switch depending on how the speedrunner glitches to the electrical switch at the top. Sophia will die regardless of where she's standing.
6. Killing Sophia via electrical current is unique . . . but it's neither a kill in the counter nor is it really killing her since she's back again in Reunion.

I hope these were not only challenging clues but that the answers are interesting. Looking forward to your clues, .snake.!
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Old Yesterday, 04:14   #16115
.snake.
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Quote:
Originally Posted by Craig Michaels View Post
You've done it! CORRECT!

1. The aquarium windows change between the cutscene and the level:
2. Lara and Sophia are definitely the same model . . . and very likely she's voiced by Judith Gibbins as well!
3. It is one of four levels with the word CITY in the title . . . along with Vilcabamba, Khamoon, and Tinnos.
4. Sophia's laugh and charge-up sound appear in City, and again in Reunion.
5. On a speed run of this level, the ending trigger is wherever Sophia dies, which can switch depending on how the speedrunner glitches to the electrical switch at the top. Sophia will die regardless of where she's standing.
6. Killing Sophia via electrical current is unique . . . but it's neither a kill in the counter nor is it really killing her since she's back again in Reunion.

I hope these were not only challenging clues but that the answers are interesting. Looking forward to your clues, .snake.!
That so funny, because after you said we shouldn't think about the '4 somethings' as being tangible objects/enemies, I actually thought maybe it was related to the level name. I ended up getting stuck on "temple", because there are only 4 levels with the word "temple" throughout the trilogy: Temple of the Cat, Temple of Xian, Temple Ruins, Temple of Puna. But then I didn't think of the word "City" instead.

* * *

Alright, here's mine:

1) You only ever hear this sound one other time throughout the whole trilogy.
2) Oh good, you're not attacking me now?
3) Gosh, this looks like fun!

Good luck guys!

Last edited by .snake.; Yesterday at 04:18.
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Old Yesterday, 12:13   #16116
PedroTheGamer
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Well,let me try this.

1. There a Lot of "single" special sounds on every levels of core Design should be more specific.

2. barkhang Monastery? Since monks don't hurt lara unless your shoot them.

3.its fun them help you ?
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