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#4781 | |
Hobbyist
Join Date: Jun 2020
Location: Austria
Posts: 26
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![]() Oh and if anyone wants to know: instead of selecting all rooms, it also works if you use the drop down menu to select only water rooms, for example. |
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#4782 |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,653
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TIDE hotkeys F3 and F4 can't work to open the project directory or launch the game.
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#4783 |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,588
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Anyone ever randomly hear sound253 when Lara runs along some objects? It happened after I added some imported geometry, and the sound played when running near the imported geometry and another static. Really weird
![]() Anyway, figured I'd ask if anyone else experienced this while I investigate on my end ![]()
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Nothing is impossible, just impractical |
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#4784 |
Archaeologist
Join Date: Aug 2010
Posts: 1,662
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It sounds like something related to TRNG. Imported geometry is a part of room mesh and can't cause any sounds playing.
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#4785 |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,588
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I've never used imported geo outside of TE. Has anyone experienced this with meta2tr maybe?
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Nothing is impossible, just impractical |
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#4786 |
Historian
Join Date: Apr 2013
Posts: 296
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Hello, I have discovered bug in flip room. When Lara goes cross a trigger camera in flip room, the current camera trigger will be activated but flip room will be deactivated. For example: The default ambient in room is 100r,100g,100b, but when you flipped it that the room ambient will be 111r,105g,0b. But when you cross the trigger camera sector, the room will be flipped to the default ambient 100r,100g,100b but Lara will be the same colour as the ambient in flip room.
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#4787 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,622
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^I don't understand the problem here, it seems like you're putting a flipmap trigger under the camera trigger, maybe you accidentally placed one
Also the room ambience issue you're describing it's an original bug, if you use TRNG you can then apply a patch through FLEP which fixes this problem Either way, both issues you reported are engine-related and not editor-related
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"Everybody lies, no exceptions." |
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