22-07-21, 02:51 | #11 |
Member
Joined: Jul 2020
Posts: 157
|
|
22-07-21, 10:38 | #12 |
Member
Joined: Jul 2016
Posts: 1,905
|
Now you probably have to use smaller textures because every polygon in this mesh needs to fit in a 256px texture page, that's why the textures are really low quality
|
22-07-21, 13:38 | #13 |
Member
Joined: Jul 2020
Posts: 157
|
is this texture bad?
Last edited by BengRaider; 22-07-21 at 13:40. |
22-07-21, 14:56 | #14 |
Member
Joined: Jul 2016
Posts: 1,905
|
Hmm no it's 256px so it should be fine
Actually it might be even too low quality but I guess it's fine for TRLE |
22-07-21, 15:29 | #15 | |
Member
Joined: Feb 2008
Posts: 1,145
|
Quote:
The grey background is liable to bleed into the baked textures (as it did in your early bakes) - you could try to bucket-fill it with a flesh tone, but it would definitely be best to use one of the original Legend face textures. I remember some outfits did have a face texture with flesh-colored background. One of those would be ideal. UV mapping is flexible! It adapts to the size of your texture automatically, so resizing textures at any point during the work process is no problem. That means you don't have to bake directly to a 256 x 256 texture, you can safely use 1024 x 1024 for a good result (and in that case you can also use a bigger source image too, the higher the quality the better), save the baked texture and resize it Photoshop / Gimp / Krita etc, but leave Blender open in the background, and then switch the big texture out with the resized version before exporting the model. |
|
23-07-21, 04:19 | #16 |
Member
Joined: Jul 2020
Posts: 157
|
|
23-07-21, 04:40 | #17 |
Member
Joined: Jul 2020
Posts: 157
|
I was happy early
|
23-07-21, 14:52 | #18 |
Member
Joined: Feb 2008
Posts: 1,145
|
Try increasing the Margin value in the Bake menu. See the screenshot in LoreRaider's post, the Margin field is at the bottom. Try increasing the value to the point where there is no black backround visible in your baked texture.
|
27-08-21, 04:29 | #19 |
Member
Joined: Jul 2020
Posts: 157
|
now I have another question, how can I insert the .rec file to another texture page in the texture Add program?
|
27-08-21, 10:13 | #20 |
Member
Joined: Jul 2016
Posts: 1,905
|
I think you can't, just use a new wad for each bake and then merge in WadMerger/WadTool
|
Thread Tools | |
|
|