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#581 |
Historian
Join Date: Jan 2010
Location: Russia
Posts: 327
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For mods there will be an option to disable this trigger. Also there will be an option to select any creature to trigger level's end (for example kill every tiger in the level). But not priority right now.
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#582 |
Golden
Join Date: Aug 2017
Location: Germany
Posts: 628
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That's awesome
![]() ![]() ---------------------- There's one more thing I want to ask ![]() Will we also be able to modify the TITLE.TR2 file in the future, so we can change the look of the passport or Lara's Home photo? (Main purpose will also be for mods and custom levels) I tried in the past to open this file with TRviewer and Pixstr but those programs crash if I attempt to open them ![]()
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#583 |
Hobbyist
Join Date: Oct 2018
Posts: 8
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Hey guys, so I’ve installed tr2main and it works great, except that the games audio is now stuttering and is extremely choppy. Does anyone know how to fix this as this is the best the game has ever looked
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#584 | |
Historian
Join Date: Jan 2010
Location: Russia
Posts: 327
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What do you mean specifically? What version of TR2Main do you use now?
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#585 | |
Golden
Join Date: Aug 2017
Location: Germany
Posts: 628
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#586 | |
Golden
Join Date: Aug 2017
Location: Germany
Posts: 628
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Today I opened my tomp2.setup window to change the "Display Type" from Windowed to Full Screen. Haven't changed anything there now for more than 1 year. I also selected the Triple Buffer under Graphic options. Now when I started the game some sound effects are getting almost to completly muted. It depends on the angle from the camera behind Lara. For example the last days I could pick up items and I could hear the "Aha" sound effect from Lara totally normal. Now it's like as if someone turned the volume down ![]() Another example is when you shoot and suddenly the sound effect from the guns cuts out for 1 sec...... If Lara falls down her scream is also way to silent. When she falls into water sometimes the splash sound can't be heared. Same for the sound when she swims up to the surface I changed all my settings back but it's still cutting the sound effects off ![]() If I start the game with the normal exe, all sound effects work without any problems. I'm really confused now because I didn't change anything for the sound options, not even the values ingame ---------- Edit The problem got somehow solved
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DXtre3D Veteran ; RIP The Great Chi Last edited by thewolf; 26-02-21 at 19:04. Reason: Solved |
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#587 | |
Hobbyist
Join Date: Jul 2005
Location: england
Posts: 7
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Arsunt, amazing work! I just learned most ways of setting this game up today, only to find yours is the most comprehensive and up to date. Great stuff! |
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#588 |
Explorer
Join Date: Oct 2011
Posts: 566
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#589 |
Historian
Join Date: Aug 2012
Location: Italy
Posts: 370
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Hi Arsunt, I have a question: you increased many engine limits like textures, are there any plans on increasing other limits, mainly "static meshes per room" and the global movable objects limit in a single level? I hit the 255 objects limit in my level (and the static limit too but that's less important) so an increased limit would really be useful.
But that's just asking if it's possible, of course, no rush ![]() EDIT: an engine limit that could actually be very useful/nice to expand (but maybe only optional) in the original game too is the maximum enemies one; some places in the Monastery in particular often get pretty messy with max 5/6 enemies/monks active at the same time depending on where Lara is. As far as I know, this limit is not present or at least bigger even in TR1, so I suppose it could work well with TR2? Last edited by Topixtor; 03-03-21 at 22:21. |
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#590 | ||
Historian
Join Date: Jan 2010
Location: Russia
Posts: 327
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Global movable objects limit is not capped by some fixed value too. There is some sort of shared buffer for objects data, I'll extend it soon, so I would like to ask you for tests. Quote:
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