30-04-18, 11:42 | #51 |
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30-04-18, 18:39 | #52 | |
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Quote:
To display the widescreen images, do the following: 1. First, extract the 'TR 2 - 5 Widescreen Fix.rar' file. Open 'TR III Widescreen Pix', find the 'pix' folder and copy its contents. 2. Navigate to your TR3 steam directory. Find the 'pix' folder and paste the new images into it (make backups of the older images if necessary). For the actual game to display in widescreen, I don't recommend using the patch from Stella's, as it has mixed results in my experience. I recommend using this widescreen TR3 patch, which calculates the correct aspect ratio and field of view automatically (make a backup of the original tomb3.exe file if necessary). Last edited by laravision; 11-04-22 at 12:23. |
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30-04-18, 22:34 | #53 | |
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21-05-20, 00:16 | #54 |
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Thank you so much, this is exactly what i was looking for. I was also bothered by the fact that TR2 on steam has it's uk logo in the box art but the usa logo in game.
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02-07-21, 17:16 | #55 |
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Joined: Aug 2012
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Does anyone have a widescreen version of the Tomb Raider The Last Revelation logo? There is a Chronicles version available for download but not TLR.
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02-07-21, 19:20 | #56 |
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Joined: Jan 2006
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Can do this yourself quite easily with *trcustomscreens* and photoshop!
Save logo as BMP or PNG. edit its aspect ratio in PS and then resave the logo PAK file via trcustomscreens |
10-04-22, 19:40 | #57 |
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Sorry for the super late reply but where can I find this "trcustomscreens"? I tried googling for it but I can't find it. Also, I'm really not very good photo editing and things like that so if somebody happened to have a premade widescreen version of the TR4 logo, that would be amazing. Thank you.
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11-04-22, 00:54 | #58 | |
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However I just found what seems to be an alternative, converting a BMP directly to the required PAK format, check the link here and the comment by Sapper https://www.tombraiderforums.com/sho...d.php?t=192738 |
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11-04-22, 03:18 | #59 | |
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Quote:
Last edited by ToMbRaIdErxFtW; 11-04-22 at 03:23. |
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11-04-22, 04:01 | #60 |
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Basically, you'd keep the complete image canvas size the same - but make the logo itself "thinner" within that canvas
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