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Old 13-03-19, 17:41   #18781
Tombraider95
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Quick question. Is there anyway to fix the fog transparent bug?

I know with TRNG I'd use:

Quote:
Customize= CUST_FIX_WATER_FOG_BUG, ENABLED
But is there no way to fix this with TREP?
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Old 16-03-19, 17:40   #18782
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Well this has me stumped.

I have a door I would like to open by pushing a block onto a pad. The square has a heavy trigger for the block, and a trigger for the door. According to the manual, heavy will override the other triggers and will only activate once the assigned heavy object is used.

Why then does the door open when Lara steps on it?

I have tried many combinations like swapping the triggers around and using switch/heavyswitch but no result yet. Will keep trying.

Edit: So setting both the push block and the door to heavy was needed.
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Last edited by Reggie; 16-03-19 at 18:00.
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Old 16-03-19, 17:45   #18783
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Quote:
Originally Posted by Reggie View Post
Well this has me stumped.

I have a door I would like to open by pushing a block onto a pad. The square has a heavy trigger for the block, and a trigger for the door. According to the manual, heavy will override the other triggers and will only activate once the assigned heavy object is used.

Why then does the door open when Lara steps on it?

I have tried many combinations like swapping the triggers around and using switch/heavyswitch but no result yet. Will keep trying.
I think you only need a heavy trigger for the door on the square. The block shouldn't need any trigger.
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Old 16-03-19, 18:19   #18784
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Quote:
Originally Posted by Tombraider95 View Post
I think you only need a heavy trigger for the door on the square. The block shouldn't need any trigger.
You're right. I've removed the trigger for the block. Cheers.
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Old 17-03-19, 13:04   #18785
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What's the name of the appropriate audio for the Raising Blocks??? Can't find it :S
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Old 17-03-19, 13:24   #18786
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Originally Posted by Ruu11 View Post
What's the name of the appropriate audio for the Raising Blocks??? Can't find it :S
Must be RUMBLE_NEXTDOOR.
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Old 17-03-19, 13:26   #18787
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^ Thanks!
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Old 17-03-19, 13:28   #18788
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^ Thanks!
You are very welcome!
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Old 18-03-19, 14:52   #18789
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Probably a noob question, but how can I darken water? I'm making a cave and the water is just to bright and stands out more than it should..
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Old 18-03-19, 14:55   #18790
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For now all you can do is give it dark ambient color which doesn't do much good because of the bright caustics, but ChocolateFan is making a FLEP patch which changes caustics into shadows, so there's hope. You can actually check it out already in the Software Development section in the FLEP thread
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