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Old 08-11-16, 12:24   #21
Alex Fly
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Quote:
Originally Posted by XProger View Post
Currently I'm in process of adding support for weapons.
At this point you can shoot forward (without aiming) for all kinds of TR1 weapons (pistols, shotgun, magnums, uzis), switching them by keys 1-4 and draw/hide by Q or Alt.
http://xproger.info/projects/OpenLara/shots/firing.jpg
The graphics are amazing.

Those glitches look hilarious !
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Old 11-11-16, 01:08   #22
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Already an update? Cool!
There is a small problem with the gamepad gameplay:
-Camera on Left stick instead of right
-Walk on LB/L1 instead of RB/R1

I have a suggestion that might be interesting, But that may distort the game experience.
Why not set on the Left stick modern moves (an 2D gameplay like AOD, Legend...):
- UP = Up, LEFT = Left, RIGHT = Right, Down = Down...
- Disable lateral jump
and on the D-pad + zqsd/wasd it stays Classic (the 3D gameplay form TR1-5):
- UP = Forward, LEFT = Turn Left, RIGHT = Turn Right, DOWN = Backward...
- Enable lateral jump

Excuse me for thinking on the forum..
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Old 15-11-16, 01:18   #23
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Last week was lot's of challenges but I finally implemented targeting and for now Lara can automatically aim at enemy. Buggy camera spoils the impression but soon it'll be fixed. Next big thing to make enemies alive 8)

Last edited by XProger; 15-11-16 at 01:46.
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Old 15-11-16, 08:46   #24
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Want to put in the planned multi-target aiming?
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Old 15-11-16, 09:47   #25
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Quote:
Originally Posted by Boobandie View Post
Want to put in the planned multi-target aiming?
Of course I want. Pre-alpha version of original TR1 (that was shown to Eidos) had multi-targeting but never release it. I think it's because this feature produces many controversial cases for game mechanics.
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Old 15-11-16, 09:50   #26
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I dont think the targeting in that alpha video was actually multi targeting. More an unfinished version of the current one. Just when the target moves to the side the unused gun didnt retract to being held upwards.

Still Core had it in TRAE so it would be cool to include.
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Old 15-11-16, 10:34   #27
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Boobandie, wow, thanks!
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Old 15-11-16, 10:46   #28
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Looks really cool.. the only thing that is different is the camera at the moment.. it needs to be a lot closer to Lara.
Would there be a way of also making her ''lean'' when she turns while running (like in the original TRs)

I noticed with this and similar modern engine projects, characters turn without pivoting and they often turn too quickly.. giving the impression they are floating.

I appreciate this is in early stages, seeing the improved underwater lighting was really nice.. the way the water shadows now appear on Lara too.
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Old 15-11-16, 11:58   #29
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I tried the online demo and it's really great ! Really beautiful ! Everything is so smooth ! Loved it !
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Old 16-11-16, 00:38   #30
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I could not resist and implemented a flash light when shooting 8)
And now Alt+Enter (changing window mode) also works in a browser.

Last edited by XProger; 16-11-16 at 06:51.
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