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Old 14-03-19, 19:23   #441
thewolf
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That's a huge ass map almost as big as mine
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Old 14-03-19, 19:53   #442
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Congrats! I't still a pity that those maps are still soo wip regarding texturing and lighting
Thanks! Yeah we need to be patient.

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That's a huge ass map almost as big as mine
I have 192 rooms.
You need to show me what you have done. Bigger map, really?
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Old 16-03-19, 19:30   #443
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It has 175 rooms, but it's not finished yet some more rooms have to be added. The level is already 1000 textures above the limit. I can't tell if it ever will be finished
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Old 16-03-19, 23:55   #444
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1000 textures above? That must be really huge... no way it can be working without Arsun't help...
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Old 17-03-19, 00:07   #445
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Wow 1K textures above...you would need double the texture space for that.
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Old 20-03-19, 20:13   #446
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Texturing those big spaces takes me a ton of time.
I will post a picture of the main "hub" of the map i finished yesterday, so you have something new to look at, meanwhile i will texture other areas.



The guards can be faintly seen in the distance.
I actually had crashes in this area because of too many static objects! I had to experiment and keep reducing the number until all worked.
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Old 20-03-19, 21:59   #447
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Quote:
Originally Posted by Danath View Post
Texturing those big spaces takes me a ton of time.
I will post a picture of the main "hub" of the map i finished yesterday, so you have something new to look at, meanwhile i will texture other areas.

[IMG]https://i.postimg.cc/dtWWHpry/jm92.png[IMG]

The guards can be faintly seen in the distance.
I actually had crashes in this area because of too many static objects! I had to experiment and keep reducing the number until all worked.
Nice valley! Also liking the cold wintery sun effect, tricky given TR2's non coloured lighting, and you've nailed it there
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Last edited by AkyV; 21-03-19 at 16:34. Reason: Mod. edit: Please do not post the whole image of the previous post.
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Old 20-03-19, 22:08   #448
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Nice valley! Also liking the cold wintery sun effect, tricky given TR2's non coloured lighting, and you've nailed it there
Thank you!
I think it's a combination of the snow color, dim lighting ( sunset ) and the horizon that makes it look better than usual.
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Old 21-03-19, 13:03   #449
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Not sure if you have finished the build, and also if you can, but I would work a little bit more on the rocks for the "end of the world" above the 2 towers, it looks a bit flat
Other than that, it's lovely
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Old 21-03-19, 16:09   #450
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Looks great, Danath!

I also like the use of that horizon. Very pretty.
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