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Old 06-01-13, 04:41   #31
TheBloodRed
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Quote:
Originally Posted by Lwmte View Post
Sorry guys, it's not possible. PSX used MIPS architecture, so it's not possible to decompile it.
Awwe, I assumed you would have been able to use those resources to help on this.
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Old 06-01-13, 06:58   #32
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everything in here is still the PC engine, not PS. different ballparks. let these guy work, ok? we're not getting PSX features right now.
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Old 06-01-13, 10:37   #33
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Import is now working.



1: magenta is transparent
2: additive
6: wire-frame
8: brightness is alpha
9: screen
A: invert and multiply

Edit: when exporting, I will mask out the upper byte of Attributes because it may be useful later.

Last edited by meta2tr; 06-01-13 at 10:41.
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Old 06-01-13, 12:51   #34
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@meta2tr, could you post a link to this new version?
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Old 06-01-13, 13:20   #35
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Originally Posted by HeinzFritz View Post
@meta2tr, could you post a link to this new version?
I'm still working on it. As soon as it is done, I will post the link in this thread.
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Old 06-01-13, 13:45   #36
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Good news, the new blend modes work the same on statics

In the image below, the upper row of test squares is the room mesh, as before, and the lower row is a single static object with the same subtype values applied.

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Old 06-01-13, 17:01   #37
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More good news, the blend modes all work on moveables, and the shine effect works on all of them too.

In the image below, the top row is newly added moveable. Without shine, it looks the same as the other two rows. When shine is activated, it is visible over all of the face.



Sorry if this is taking a while, but I still have a few things to test, such as animated texture ranges and mapmerge.
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Old 06-01-13, 20:39   #38
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These new blend modes work in textures in animated ranges. The animated range can be applied to the room mesh, the moveable or the static

Last edited by meta2tr; 07-01-13 at 20:04.
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Old 06-01-13, 20:53   #39
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That was the most qualitative triple post ever
And what now? Will you guys be able to do a patcher for TRNG so basically it will just patch the exe and we can use these features?
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Old 06-01-13, 20:57   #40
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And exactly, what kind of features will be available? I see the shadows and these things, but I'm not sure.
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