06-01-13, 04:41 | #31 |
Member
Joined: Dec 2009
Posts: 5,152
|
|
06-01-13, 06:58 | #32 |
Member
Joined: Feb 2009
Posts: 3,852
|
@ ^
everything in here is still the PC engine, not PS. different ballparks. let these guy work, ok? we're not getting PSX features right now.
|
06-01-13, 10:37 | #33 |
Member
Joined: Apr 2008
Posts: 368
|
Import is now working.
1: magenta is transparent 2: additive 6: wire-frame 8: brightness is alpha 9: screen A: invert and multiply Edit: when exporting, I will mask out the upper byte of Attributes because it may be useful later. Last edited by meta2tr; 06-01-13 at 10:41. |
06-01-13, 12:51 | #34 |
Member
Joined: Feb 2006
Posts: 536
|
@meta2tr, could you post a link to this new version?
|
06-01-13, 13:20 | #35 |
Member
Joined: Apr 2008
Posts: 368
|
|
06-01-13, 13:45 | #36 |
Member
Joined: Apr 2008
Posts: 368
|
Good news, the new blend modes work the same on statics
In the image below, the upper row of test squares is the room mesh, as before, and the lower row is a single static object with the same subtype values applied. |
06-01-13, 17:01 | #37 |
Member
Joined: Apr 2008
Posts: 368
|
More good news, the blend modes all work on moveables, and the shine effect works on all of them too.
In the image below, the top row is newly added moveable. Without shine, it looks the same as the other two rows. When shine is activated, it is visible over all of the face. Sorry if this is taking a while, but I still have a few things to test, such as animated texture ranges and mapmerge. |
06-01-13, 20:39 | #38 |
Member
Joined: Apr 2008
Posts: 368
|
These new blend modes work in textures in animated ranges. The animated range can be applied to the room mesh, the moveable or the static
Last edited by meta2tr; 07-01-13 at 20:04. |
06-01-13, 20:53 | #39 |
Member
Joined: Jul 2009
Posts: 4,742
|
That was the most qualitative triple post ever
And what now? Will you guys be able to do a patcher for TRNG so basically it will just patch the exe and we can use these features? |
06-01-13, 20:57 | #40 |
Member
Joined: Jul 2007
Posts: 5,494
|
And exactly, what kind of features will be available? I see the shadows and these things, but I'm not sure.
|
Thread Tools | |
|
|