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Old 02-12-19, 13:53   #761
LoreRaider
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^look where you installed NG_Center folder, once you're in, go on TRNG folder and get rid of that tomb4.exe file, either deleting or renaming it
Sadly it will show up a warning each time you open the program, but at least it won't replace the .exe anymore
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Old 02-12-19, 14:35   #762
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OMG *jumps in the air*

I got it working.. So it turns out I had a TRLE folder and a totally separate NGLE folder - and the 2 were conflicting.
Tested with a blue flare and the tint from tr4 (green) is fully gone.

I constantly get the 'tomb4.exe missing' error everytime I load NGCenter, but at least now it works..

Last edited by dcw123; 02-12-19 at 18:40.
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Old 13-03-20, 14:25   #763
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Hello all. Sorry if I am bumping an old thread but I need to know something: Would it be possible to create a patch to change the flames\fires Sprite ID?
I am kind of sick and tired of finding the perfect sprite for smoke that makes the fire look bad and finding the perfect sprite for fire that makes the smoke look even worse

EDIT: Woops, looks like this was already a sticky thread!
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Old 13-03-20, 21:11   #764
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Gancian, unfortunately that is not an easy task.

Latest release: https://drive.google.com/open?id=1jY...PRlXyHJmSH4V9N.

Added patches:
  • Fast alignment
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Old 14-03-20, 12:45   #765
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Quote:
Originally Posted by ChocolateFan View Post
Gancian, unfortunately that is not an easy task.
Thanks for the reply. Is it at least possible to change the Waterfall Mist Sprite ID? I can't seem to find in its customizable options already released...
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Old 23-03-20, 02:00   #766
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Latest release: https://drive.google.com/open?id=1Ga...mTLkKNh2rFurFV.

New patches:
  • Violent bats
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Old 24-03-20, 19:58   #767
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Tested it and it works well, thank you! And I can see you have managed to fix their default behavior as well!
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Old 27-03-20, 05:31   #768
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Hey there. Is it possible to disable / skip the Software Polygon Clipping?

https://streamable.com/z45tl

Polygons are clipped by software. This is usually done on hardware, Core Design probably forgot to take the Software implementation out after TR1 (it happens in TR2+, which uses Direct3D). It causes lighting/color discrepancies probably because of bitdepth issues
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Old 30-03-20, 18:04   #769
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Latest release: https://drive.google.com/open?id=1Qv...9ImA-gcUcfGxV8.

Added patches:
  • Ladder to crawlspace
  • Motorbike and Jeep explosion in water
  • Remove hardcoded Jeep audio

Last edited by ChocolateFan; 03-04-20 at 14:41.
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Old 11-04-20, 14:16   #770
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Could you make a patch that removes the hardcoded PUSH_BLOCK_END (ID 11) sound when lara pushes a pushable?
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