24-02-21, 23:02 | #1241 |
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Thanks!
This is a weird question, but I know editing contents of pickups isn't doable just yet. But what I'm wondering is in lieu of that, is an AoD save editor finally feasible? The closest thing we have is the SCU. Getting the dummied dual pistols is really difficult at the present. |
08-04-21, 12:22 | #1242 |
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Joined: Jan 2020
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Anybody has GMX files to make this model work in cutscenes?
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03-05-21, 00:25 | #1243 | |
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Quote:
EDIT: Yes, it is possible. I can release a patch for it for those who are interested although I need suggestions for which items to replace in which levels. Last edited by reborninshadow; 03-05-21 at 01:26. |
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03-05-21, 05:32 | #1244 | |
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Quote:
If that's the case I would love to chat with you sometime to determine where the dual pistols should be placed as a pickup. This game deserves to finally have them playable officially. Also, do you think it's possible to place a certain item into lara's inventory by default in a certain level? (I would love to add the carvier note from werner into lara's inventory in the first level). |
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03-05-21, 05:40 | #1245 | |
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Quote:
That way they will show up as the correct weapons in the inventory, even though only a single gun is displayed it's a fine compromise. There was only one Pistol/Uzi in her TR4/5 inventory screens. |
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03-05-21, 07:11 | #1246 | ||
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Quote:
Each object has like a behaviour number from what I understand that decides what it will do when interacted with so you need to find the object you want to replace with a hex editor and just change that number. I can maybe go into detail in the future. I don't know how placing into inventory works but I'll try to look at levels where the game does that and maybe I'll find something. Quote:
I was also thinking about increasing the number of ammo available for the Vectors which I can possibly do without them looking weird on the inventory to make sure the ammo doesn't run out fast when using the dual ones. |
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03-05-21, 07:30 | #1247 |
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If picking up two vectors at different times causes issues, I'm sure no one will mind if Lara gets them a little early with the initial gun pickup. Like I said, in TR4/5 you can pick up a single Uzi and suddenly she'll have two to use.
I'm not sure where would be most appropriate to give her back her vectors. Core meant for Von Croy's Apartment sure, she has them in the cutscene with the cleaner. But that's supposed to be her picking up his guns at the end of the level. It's a shame you cant just spawn them into her inventory when The Monstrum Crime Scene starts. |
03-05-21, 10:49 | #1248 |
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Never mind what I said about not being able to fix how they look in the inventory, it seems to be somewhat possible. I was changing values to see what would happen and accidentally changed another item to look like double Vector's in the inventory (text was wrong still though). If I can figure out the right value for it this will be much better.
EDIT: It shows the correct object in the inventory now like I said but the text is still the same as before. Changing the dart gun like I did in the video for example now shows Dual Vectors in the inventory but text is for the dart gun still. Last edited by reborninshadow; 03-05-21 at 11:09. |
03-05-21, 11:08 | #1249 | |
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Quote:
I feel like giving Lara the duals at a most logical consistent time would be the best. The first time we actually see the duals in the game is during the Louvre cutscene where Kurtis removes the duals from Lara's holsters. So for consistency she should get the second pistol/the duals pickup before that cutscene. |
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03-05-21, 12:19 | #1250 |
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oh god this is so exciting to read. hopefully this will pay off.
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