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Old 03-03-23, 15:56   #281
antonio3287
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Quote:
Originally Posted by Woops View Post
hi this is a problem that started happening on certain GPUs, but it seems to only affect original bars, for now you'll have to switch to either TR5 or PSX bar styles. They will be fixed shortly
Ok, thank you very much.
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Old 04-03-23, 07:51   #282
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Hello Woops, on Linux tomb4 does not work "as this".
First time I replaced original Tomb Raider 4 exe by your TOMB4 exe, it simply did not launch.
I looked at the debug log and I saw your exe depends from a DLL, xaudio2_9.dll.
Once I placed this dll in the same folder as tomb4.exe, I can launch the game and everything seems to work normally.
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Old 05-03-23, 14:07   #283
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I thought it might be nice to share a few screenshots of different environments using the tomb4 patch, and comparing the fog distance of 15 game blocks (default, I think) and 30.

15 | 30
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Last edited by ATombRaiderFan; 01-03-24 at 17:10.
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Old 05-03-23, 23:12   #284
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^ This is so beautiful!

I haven't had a chance to play around with it yet - would you say 30 is the best setting?
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Old 06-03-23, 07:36   #285
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Originally Posted by .snake. View Post
^ This is so beautiful!

I haven't had a chance to play around with it yet - would you say 30 is the best setting?
Definitely! You can't go wrong with maxing out to 30. Actually you can already see the difference if you start a new game and run to the room with the flat waterfalls. In vanilla there would be fog and clipping while you are entering this area. See images below.

Another thing is the setting only changes black fog distance whereas brown fog in the jeep/train levels remain unaffected. I'm glad with this approach because brown fog is like a sand-storm and feels intended for the iconic levels.
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Last edited by ATombRaiderFan; 01-03-24 at 17:06.
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Old 06-03-23, 16:42   #286
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the clipping has been fixed, no matter what fog distance you use (default is 12 btw, not 15)
you can see it here



And yes, colored fog (found in Vally, KV5 and Desert Railroad) can't be adjusted.
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Old 06-03-23, 19:02   #287
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I haven't played this game for 10+ years and it is my all time favorite. Thanks to your work I decided to play it one more time and even registered to the forum instead of just reading to report a couple of bugs, but they were already resolved. Well I found a new one - in the Citadel level if you goof up switching the first lever that releases bubbles from the pipe before closing the lid water level will not drop. With the original exe you are able to push the lever back and drain water but with the new you are not. You can check this savegame.
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Old 06-03-23, 19:22   #288
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Quote:
Originally Posted by ATombRaiderFan View Post
Another thing is the setting only changes black fog distance whereas brown fog in the jeep/train levels remain unaffected. I'm glad with this approach because brown fog is like a sand-storm and feels intended for the iconic levels.
I agree! I feel like the black fog was more a product of the time while the others are more an artistic choice to simulate certain atmospheric types, so I'm stoked they work independently.
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Old 07-03-23, 16:51   #289
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I seem to recall the PS1 levels using the black fog for those levels, probably due to the technical limitations of that console at the time.
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Old 09-03-23, 19:41   #290
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Great work, Troye! I just wanted to report 3 bugs I noticed:
1) The inventory itens get affected by the underwater distortion:
https://imgur.com/o3JsLXS
2) Some places are lit in a strange way:
https://imgur.com/QTHrdj9
https://imgur.com/WmywGJZ (the base of the globe)
3) This place in citadel gate:
https://imgur.com/x3j220Y
https://imgur.com/T59ZQ09 (from ps1, which has a shimmer effect)
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