03-07-12, 20:03 | #9461 |
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Joined: May 2012
Posts: 1,126
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xD But I was talking about 3 programs to build levels
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03-07-12, 20:18 | #9462 |
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Joined: Nov 2011
Posts: 4,882
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TRNG and LE isn't program.
TRNG is tool to mod your game, made it better, and LE is actual game, but only DxTRE3D,NGLE,WinRoomEdit are programs for building, we went little off topic... Ops. |
03-07-12, 20:25 | #9463 |
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Joined: May 2012
Posts: 1,126
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You understood what I mean...
Yes, let's stop with this now |
03-07-12, 20:44 | #9464 |
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Joined: Apr 2010
Posts: 3,689
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actually when u say level editor you could mean winroomedit because it is infact the level editor! lol
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03-07-12, 20:45 | #9465 |
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Joined: Nov 2011
Posts: 4,882
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03-07-12, 20:47 | #9466 |
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Joined: May 2012
Posts: 1,126
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Ok. We understood what she mean, but let's tease her a spam and lot
Joke, I know it was my fault, but you ALREADY UNDERSTOOD |
03-07-12, 21:47 | #9467 |
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Joined: Jul 2007
Posts: 4,183
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I love to watch how You all try to silence each other, and it goes on and on
Anyway, I tested both HORSEMAN and BADDY2. None of them reacts to AI_GUARD, even in a rectangular room without any vertical slicing. Plus there are no flipmaps yet. What do I put on guard, then? The plot doesn't involve Lara talking to a MUTANT, nor with a DOG... At least not in this particular level. Sigh... I'm afraid I won't be able to avoid wad modification... BTB Venice had this AI part working flawlessly. AND: Finally, the last problem of today seems to kill my challenge completely. That dog in WILD_BOAR slot has lost his cute ability on laying down with OCB 1. I really need that anim in my level, so I'll have no other choice than to throw the dog back to the DOG slot. All in all, a vision is more important than a will to stick within the BTB limits. Last edited by DJ Full; 03-07-12 at 22:08. |
04-07-12, 04:13 | #9468 |
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Joined: Nov 2010
Posts: 219
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Version=1.2.2.6
CRS=Enabled Last diagnostic mexage:File - %s Last directX error: START_P1:1002D0D7 END_P1:10071FDD START_P2:10083677 END_P2:100A8DD6 START_P3:100B2487 END_P3:100E3BF2 START_P4:10007207 END_P4:1000FDC4 ............... QUICK DIAGNOSTIC LOG ............... WARNING: not found any standard language.dat (english.dat, german.dat ect) WARNING: Missing Header NG in "script.dat" file. (The script.dat is an old version) .................................................. .. CRASH REASON: EXCEPTION_ACCESS_VIOLATION The thread tried to read from or write to a virtual address for which it does not have the appropriate access. EXTRA_INFO: VIOLATION ON WRITE AT OFFSET 0xCAC7860 RECOVERABLE : YES CRASH OFFSET: 0x471FE5 REGISTERS: EAX=1018B8E0 EBX=0 ECX=0 EDX=FC93BF80 ESI=1018B8E0 EDI=0 EBP=12FF88 EIP=471FE5 ESP=12FD78 DYNAMIC POINTER LIST: ------------------------------------------ 00000000:Camera_Room 00000000:Camera_TargetRoom 0012FF14:BaseSalvaStack1 90909090:BaseSalvaStack2 90909090:BaseSalvaStack3 ------------------------------------------ MEMORY USAGE ------------------------------------------ VetNemiciPunta memory <EMPTY: never used> StructEnemyArray memory <EMPTY: never used> ZonaFXBulbNemici memory <EMPTY: never used> VettorePerFogBulb memory <EMPTY: never used> ZonaDynamicLights memory <EMPTY: never used> ZonaSceneMemory memory <EMPTY: never used> VetEditObjects memory <EMPTY: never used> Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes) ZonaParticelle memory <EMPTY: never used> ZonaGameStruttureMesh memory <EMPTY: never used> ZonaPuntatoriGameStruttureMesh memory <EMPTY: never used> VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes) ZonaFogBulbs memory <EMPTY: never used> ZonaDebris memory <EMPTY: never used> ZonaItemInStanza memory <EMPTY: never used> ZonaUsataPerFireSpark memory <EMPTY: never used> ZonaDiSmokeSpark memory <EMPTY: never used> ZonaRecordGunShell memory <EMPTY: never used> ZonaQuattroSample memory <EMPTY: never used> RecordSpriteSangue memory <EMPTY: never used> RecordSpriteEsplosione memory <EMPTY: never used> SpritePerFuoco memory <EMPTY: never used> ZonaTextureAnimate memory <EMPTY: never used> ZonaFlyCameras memory <EMPTY: never used> VetByteFlyCamera memory <EMPTY: never used> VetFlyCameraByteAltro memory <EMPTY: never used> VetItemCombinabili memory is full at 24.78 (Used 0xE4 bytes) ------------------------------------------ Stack=0x12FD78 pContesto=0x12FAAC pInfoEccezione=0x12FA90 PRIMARY_STACK: ESP=0x12FD78 STACK_TRACE: 0x49E307 0x10050917 0x100985DF 0x4720B6 0x450BF1 0x48C75D 0x48C76D 0x4A0276 0x4A2D47 0x49F26B 0x49DF08 0x49F18B END_STACK_TRACE SECONDARY_STACK: ESP=0x90904270 STACK_TRACE: <CRASH DURING STACK TRACE> END_STACK_TRACE OTHER_STACK: ESP=0x90904270 STACK_TRACE: <CRASH DURING STACK TRACE> END_STACK_TRACE That show me when I try to play. |
04-07-12, 09:03 | #9469 | ||
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Joined: Jul 2007
Posts: 4,183
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@Raider99,
@Titak, Quote:
@Guty: Quote:
There are 2 cases: 1. When You use a classic trle, without TRNG, You convert the things with "english script". 2. When You have TRNG, You write either in SCRIPT.TXT, or directly in the "Script" window of NG_Center. Then, You must convert with "Build" button at the bottom of the "Script" window. Otherwise it won't convert properly. Also, You seem to have missing language files in correct version. They either have too many lines, or not enough. You can't delete or write new lines in those texts, You can only replace them with Your custom lines, because their number must always remain the same. And those lang files should be converted to new ANSI format. Backup the text files, and do it if You didn't already. Last edited by DJ Full; 04-07-12 at 09:06. |
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04-07-12, 12:28 | #9470 |
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Joined: Nov 2010
Posts: 219
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