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Old 06-02-21, 10:44   #51
LeelooBastet
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Quote:
Originally Posted by Bergus View Post
Slight speed improvement if numpy package is installed (optional: open a terminal, go to /path/to/blender/2.90/python/ and give the command: pip install numpy)
How do you open a terminal plz ?
(win 10)
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Old 06-02-21, 16:18   #52
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Look for "Windows Terminal" on your app list on the start menu, then
cd /path/to/blender/2.90/python/
pip install numpy
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Old 06-02-21, 16:28   #53
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Originally Posted by not again! View Post
^^ Ohmigosh This is very exciting news!

Thank you very much for the latest update as well! I haven't had time to try it out yet, but I'm very much looking forward to.
Thank you! You guys are giving me helpful feedback and ideas
Update is coming soon, still not perfect animations but I know what to do.



I'm integrating this addon into wad blender, so you guys can transfer animations to enemies, objects and whatsoever with minimal effort:

https://github.com/nkeeline/Keemap-B...argeting-Addon

Last edited by Bergus; 06-02-21 at 16:33.
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Old 06-02-21, 18:23   #54
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Quote:
Originally Posted by Bergus View Post
Look for "Windows Terminal" on your app list on the start menu, then
cd /path/to/blender/2.90/python/
pip install numpy
u mean the MS DOS command pannel ?
Cause i dont have Windows Terminal and my software is in french
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Old 06-02-21, 18:39   #55
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Yes, the msdos panel, also called command prompt. if you type cmd on windows start menu you should find it.
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Old 07-02-21, 16:03   #56
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when i type pip install numpy it doesnt do anything, it says "pip" is not known as an internal command

(sorry im a newby at computers..)
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Old 07-02-21, 18:42   #57
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sorry about that, my bad.. the command should be:

python -m pip install numpy

from this folder:
C:\...\blenderfolder\2.90\python\bin

Next version will be way faster with a button to install it. I'm going to release it tomorrow!
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Old 08-02-21, 11:39   #58
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i get this message :

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Old 08-02-21, 18:29   #59
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You installed it, you are all set

As I wrote before, I included an addon that allows to transfer animations, for instance mocap or animations coming from other games. See their github page for details, you don't need to install it, it is already included into wad blender. I did few modifications to adapt it to wadblender.
Here are two videos that show how to import Lara animations from Tomb Raider Angel of Darkness:





You need these tools:
UnCLZ.exe:
https://www.aspidetr.com/it/tools/aod-texture-editor/

unGMX.EXE

TRAODAE

Autodesk FBX Converter 2013
https://www.autodesk.com/developer-n...erter-archives

Wad Blender:
https://github.com/veeti512/wadblender , click on the green CODE button and download zip.

Bone settings for TRAOD Lara:
https://drive.google.com/file/d/1YeC...ew?usp=sharing

Enjoy!

EDIT:
I changed the skeleton since rotations were similar but wrong. Also the FBX for mixamo and the AOD settings file have been updated, you can download them on github. Now mixamo animations have correct feet rotations and Lara does not dance on tiptoe anymore

Last edited by Bergus; 10-02-21 at 14:56.
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Old 12-02-21, 02:00   #60
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Oh my goooooooooood! [AOD Lara voice] That is impressive!

I know someone was working on AOD animations in TRLE and damn, I hope the auhor sees this because it will make finishing the remaining animations much easier!

Excellent job on this, this is the future of TRLE
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