25-10-19, 00:48 | #21 |
Member
Joined: Jan 2009
Posts: 2,091
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Hey guys, I created a blank project in TombIDE and a blank level, tried to compile the script file but I'm getting this:
Can someone walking me through basic project setup in TombIDE? Is there something I'm missing? Congratulations on the release though! I was already so blown away by 1.2.7, I'm absolutely thrilled about this new version of TE. |
25-10-19, 01:15 | #22 |
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Joined: Dec 2008
Posts: 2,891
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I have that same issue as well!
Edit: referring to my last post, I went back to all original animations and removed all scripting, so Lara is in her inert state, and still when I start to run there’s a 1/2 delay, and when she stops running she slides forward nearly an entire square. Why would this be? Last edited by KyleCroft; 25-10-19 at 05:03. |
25-10-19, 05:09 | #23 | |
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Joined: Apr 2019
Posts: 26
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Quote:
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25-10-19, 05:25 | #24 |
Tomb Editor
Joined: Mar 2010
Posts: 506
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Just tested and it works. Eventually at first launch NG_Center will ask you the TRLE directory. Just use {Your TE directory}\NGC\VGE.
Last edited by MontyTRC; 25-10-19 at 05:28. |
25-10-19, 05:54 | #25 |
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Joined: Apr 2019
Posts: 26
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25-10-19, 09:46 | #26 |
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Joined: Mar 2019
Posts: 687
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Lara running is completly broken with this version :x
i cant roll, jump when running ! |
25-10-19, 10:39 | #27 | |
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Joined: Dec 2018
Posts: 443
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Quote:
but until I got to it, spent 10 hours of time. Last edited by vasatomb; 25-10-19 at 10:42. |
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25-10-19, 11:21 | #28 |
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Joined: Dec 2018
Posts: 443
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25-10-19, 11:27 | #29 |
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Joined: Mar 2019
Posts: 687
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the original lara is bugged, i dont took "2018_Back To Basics_Space" one.
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25-10-19, 11:33 | #30 |
Member
Joined: Dec 2018
Posts: 443
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the "gizmo" in TE not work correctly as before in 1.2.7
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