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Old 07-10-17, 22:53   #611
XProger
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Your PHD files contains different models for inventory options (like controls), it's not Steam version, probably from unfinished business or some another TR release :)
I added your files into detection list, thanks. Also O key shortcut for dozy mode was added.

Last edited by XProger; 08-10-17 at 03:09.
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Old 08-10-17, 05:06   #612
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Quote:
Originally Posted by XProger View Post
Your PHD files contains different models for inventory options (like controls), it's not Steam version, probably from unfinished business or some another TR release
I added your files into detection list, thanks. Also O key shortcut for dozy mode was added.
St. Francis Folly now beatable. I noticed you added the shortcut with "P" in the vertical room. Good for debugging.

Thor electricity and Hammer implemented. Funny bugs with lightening ball in the video. Also enabled swords in Damocles room.

More bats than I remember in Vertical room.

The dozy mode really helps with the flip map bug in the Cistern, I was able to get out of it by enabling dozy.
Dozy can be easy to abuse lol.

Nice progress XProger




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Old 08-10-17, 12:24   #613
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Doing great as always
Just a suggestion:
The shadows are a bit too dark.
Can you read the room's ambient color? Because shadows should take the color of the ambient color (= color applied when no light present) and only in lit areas, so cast shadows smoothly transition with the environment.
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Old 08-10-17, 21:16   #614
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St Francis Folly good and so is colosseum.

Midas I can pick up lead bars but they are not converted to gold, Lara places them in hand but they disappear, once that is fixed we are good.

Cistern just the flipmap issue where Lara just pivots unless you jolt her out with dozy.

Tihocan has some issues, it crashes in this video I'm posting with the block puzzle room. Freaks out actually and makes the flipmap water rush sound, then just blacks out.


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Old 08-10-17, 23:31   #615
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Tomb of Tihocan complete

The Centaurs are a bit goofy and remain stone yet continue to rear up.

Pierre DuPont doesn't drop items when killed, luckily I saved the key that's used for platforms before the block puzzle room, that key opened of Tihocan's Tomb room and completes the level.


Last edited by andrewsyc; 08-10-17 at 23:33.
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Old 09-10-17, 13:43   #616
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I like reading the commits on github


So the first switch is accessible, I just forgot about grappling right to do it.

At 2:05
The sand pit with the first black panther, the platform above can't be pulled up onto, which is weird.

At 6:50
Very strange bugs with the movable blocks in the water room, after switch they lose collision ability.
At 7:45 Lara grabs one and it falls through the floor.


Beyond that level is mostly fine.



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Old 11-10-17, 04:34   #617
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Done with Midas Hand.


Added first-person view for cutscenes, why not? :)
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Old 11-10-17, 09:09   #618
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AWESOME!


Although if I could choose I would get rid of the "sparkles" across Lara's body turning her transformation into gold, they seem to ruin the amazing envmap effect on her. They were good for the PC version in 1996, but with the beautiful rendering of OL they stick out like a sore thumb.
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Old 11-10-17, 09:39   #619
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Wow, amazing progress, loving what I'm seeing so far!
The 1st person view is so much fun to play!

Kudos and keep up with the good work, XProger
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Old 11-10-17, 10:16   #620
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New effects are great I think, I don't really care as long as it's playable through.

So it looks like Peru can be played all the way through and now the Greece levels as mostly demonstrated below.

The Colosseum still has a little bit of issues with the speed switch puzzle in the pit.
I think there are still some flipmap bugs that can be jolted out of with dozy. This would be the Cistern and Tomb of Tihocan.

Good thing Pierre Dupont dies each time you shoot him so you can get the items if he has any.

I tested all the critical parts and it looks good so far, all flipmaps work like supposed too as far as I know.

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