05-07-15, 02:58 | #271 |
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Joined: Aug 2012
Posts: 195
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First I get the error mesh:assignVertstoGroup
When I try to create the Vertex Group I get this: Value:Error: invalid literal for int<> with base 10: 24 Leather1_1_0_0 I tried everything here - http://www.tombraiderforums.com/show...postcount=2824 But it didn't work. |
09-07-15, 19:05 | #272 |
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Joined: Jun 2012
Posts: 11
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Hi Lim1tD,
you need to put underscore between render group number and name of a mesh. So it should look like: "24_Leather1_1_0_0". You can do this in Notepad or Blender. Hope this helps |
10-10-15, 18:07 | #273 |
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Joined: Aug 2013
Posts: 391
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Hi everyone ! please i don't know how to mod xnalara models , can anyone help me ? i made concept of Kasumi in dead or alive series and i really like them to be in the game so can anyone make it for xnalara and post the download link and thanks .
here's my design : (Thanks to my friend Larafan25 for help |
19-02-16, 18:27 | #274 |
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Joined: Mar 2003
Posts: 19,852
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How to make Normal Maps for .obj Models
How to make Normal Maps for .obj Models A Huge Thank You to Faytrobertson and XNAaral with the Magic of XPS I Highly Recommend the Tutorial by Faytrobertson where you can get Paint.Net 3.36 with the Effects needed to make the Normal Maps. My Text Tutorial is a little bit more detailed where im only describing on How to make Normal Maps. 01. Go to the XPS Folder of your Model and right click on it, then make a copy of the Image part of the Model where you must paste it in the same folder and re-name it like this for example: from image model name part to image model name part_nm 02. Right click on the newly named Image you made, then go to Open With…Paint.net where your Model Part will appear. 03. Click on Effects at the top and click on Color, then click on Normal Map. Hint You can use the sliders to give the Model Part a stronger or lighter effect. 04. Close Paint.net when you’re done. Hint If you want to give more Model Parts Normal Maps, start the Tutorial from the beginning again. 05. Open XPS and Load your .obj Mod as normal, then press Cntrl T where you can select the Original Model Part and hit Ok. 06. In the Material Form Box, hit the Bump Map Bar, then go find the Normal Map and open it. Hint If you want to give more Model Parts Normal Maps, click on the Select another mesh part name Tab. 07. Go to Modify/Export scene as .obj into a new folder, then load your New Model With Normal Maps. Last edited by daventry; 20-09-16 at 08:38. |
05-03-17, 23:07 | #275 |
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Joined: Nov 2013
Posts: 593
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arm shoulder 2
I'm trying to mess with MeshMod. I made the whole model and to my surprise the item arm shoulder 2 disappeared alone
I started it again and it's the same thing !! Why that? http://i.imgur.com/aGAdUMv.png |
08-03-17, 05:31 | #276 | ||
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Joined: Apr 2009
Posts: 3,226
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Read the opening post
Quote:
and not for crying for help! Your comment is Off-Topic Thank you for your cooperation. (sarcasm) Quote:
The solution for your "Arm Shoulder 2 Problem with every model." ... you can find there ( by TRF) EDIT 1: The technical term is "bone" ... and not "item" EDIT 2: YOU have not "made the whole model" EDIT 3: "Why that?" ... Perhaps U have done something wrong, and if U started it again then it's the same thing, because you make the same thing wrong again (on the same way) ... perhaps U was folling the wrong tutoral (please post the link) ... perhaps you have used the wrong tools ... perhaps the base model(s) was wrong ... etc ... Without knowing what you did, we can not say what you did wrong ! Edit 4: I have used google. You was following this tutorial The failure is on 2:03/4:24 select "arm left shoulder 2" and press "Ctrl+H" to remove selected bone (mark it as "unused") ... So far, NO surprise the bone called "arm left shoulder 2" disappeared Saving only the visible bones make it not better: 2:12/4:24 saving as GenericItem with the option "hide unused bones" BTW: This tutorial is outdated. My recommendation is this tutorial: Combining two (or more) models with XPS Idiotic is your behavior. EOT Last edited by XNAaraL; 13-03-17 at 06:35. Reason: Without knowing what you did, we can not say what you did wrong ! |
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08-03-17, 21:09 | #277 | |
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Joined: Nov 2013
Posts: 593
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Quote:
Mod edit: there is no need for name calling. Also, please do post your queries in the corresponding thread as suggested. Last edited by Gabi; 13-03-17 at 18:39. |
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13-03-17, 19:33 | #278 |
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Joined: Nov 2013
Posts: 593
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...
Last edited by girlyB; 13-03-17 at 21:05. Reason: Loss of time to discuss .. |
27-08-17, 14:45 | #279 |
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Joined: Oct 2003
Posts: 2,421
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Hi,
Is there a 3D model of Mjolnir? Was thinking about using ShapeWays to print a small scale replica of the hammer but can't seem to find a model of it in required format DAE, OBJ, STL, X3D, X3DB, X3DV, WRL Thanks |
27-08-17, 18:02 | #280 |
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Joined: Jan 2009
Posts: 9,827
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I think in the models section of the first post of the XNALara thread there is one. You'll need to convert it to one of those formats using XNALara.
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