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Old 05-07-15, 02:58   #271
Lim1tD
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First I get the error mesh:assignVertstoGroup

When I try to create the Vertex Group
I get this: Value:Error: invalid literal for int<> with base 10: 24 Leather1_1_0_0

I tried everything here - http://www.tombraiderforums.com/show...postcount=2824

But it didn't work.
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Old 09-07-15, 19:05   #272
Lolec
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Hi Lim1tD,

you need to put underscore between render group number and name of a mesh.
So it should look like: "24_Leather1_1_0_0". You can do this in Notepad or Blender.

Hope this helps
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Old 10-10-15, 18:07   #273
dylan_croft
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Hi everyone ! please i don't know how to mod xnalara models , can anyone help me ? i made concept of Kasumi in dead or alive series and i really like them to be in the game so can anyone make it for xnalara and post the download link and thanks .

here's my design : (Thanks to my friend Larafan25 for help
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Old 19-02-16, 18:27   #274
daventry
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Cool How to make Normal Maps for .obj Models

How to make Normal Maps for .obj Models
A Huge Thank You to Faytrobertson and XNAaral with the Magic of XPS
I Highly Recommend the Tutorial by Faytrobertson where you can get Paint.Net 3.36 with the Effects needed to make the Normal Maps.


My Text Tutorial is a little bit more detailed where im only describing on How to make Normal Maps.

01. Go to the XPS Folder of your Model and right click on it, then make a copy of the Image part of the Model where you must paste it in the same folder and re-name it like this for example: from image model name part to image model name part_nm

02. Right click on the newly named Image you made, then go to Open With…Paint.net where your Model Part will appear.

03. Click on Effects at the top and click on Color, then click on Normal Map.

Hint
You can use the sliders to give the Model Part a stronger or lighter effect.

04. Close Paint.net when you’re done.

Hint
If you want to give more Model Parts Normal Maps, start the Tutorial from the beginning again.

05. Open XPS and Load your .obj Mod as normal, then press Cntrl T where you can select the Original Model Part and hit Ok.

06. In the Material Form Box, hit the Bump Map Bar, then go find the Normal Map and open it.

Hint
If you want to give more Model Parts Normal Maps, click on the Select another mesh part name Tab.

07. Go to Modify/Export scene as .obj into a new folder, then load your New Model With Normal Maps.

Last edited by daventry; 20-09-16 at 08:38.
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Old 05-03-17, 23:07   #275
girlyB
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Default arm shoulder 2

I'm trying to mess with MeshMod. I made the whole model and to my surprise the item arm shoulder 2 disappeared alone

I started it again and it's the same thing !! Why that?



http://i.imgur.com/aGAdUMv.png
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Old 08-03-17, 05:31   #276
XNAaraL
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Exclamation Read the opening post

Quote:
Originally Posted by girlyB View Post
I'm trying to mess with MeshMod. I made the whole model and to my surprise the item arm shoulder 2 disappeared alone

I started it again and it's the same thing !! Why that?


http://i.imgur.com/aGAdUMv.png
This thread is for posting links for Mesh Modding tutorials ...
and not for crying for help!
Your comment is Off-Topic
Thank you for your cooperation. (sarcasm)

Quote:
Originally Posted by Gabi View Post
Super Moderator
As stated in the opening post, this thread is only meant for posting links for Mesh Modding tutorials and tools on how to use them.
If you have queries, requests or encounter problems you can post about it in this thread

Thank you for your cooperation.
BTW:
The solution for your "Arm Shoulder 2 Problem with every model." ... you can find there ( by TRF)

EDIT 1:
The technical term is "bone" ... and not "item"
EDIT 2:
YOU have not "made the whole model"
EDIT 3:
"Why that?"
... Perhaps U have done something wrong, and if U started it again then it's the same thing, because you make the same thing wrong again (on the same way)
... perhaps U was folling the wrong tutoral (please post the link)
... perhaps you have used the wrong tools
... perhaps the base model(s) was wrong
... etc ...
Without knowing what you did, we can not say what you did wrong !
Edit 4:
I have used google.
You was following this tutorial
The failure is on 2:03/4:24 select "arm left shoulder 2" and press "Ctrl+H" to remove selected bone (mark it as "unused") ... So far, NO surprise the bone called "arm left shoulder 2" disappeared
Saving only the visible bones make it not better:
2:12/4:24 saving as GenericItem with the option "hide unused bones"
BTW:
This tutorial is outdated. My recommendation is this tutorial: Combining two (or more) models with XPS


Quote:
Originally Posted by girlyB View Post


You're an idiot ^^
Idiotic is your behavior. EOT

Last edited by XNAaraL; 13-03-17 at 06:35. Reason: Without knowing what you did, we can not say what you did wrong !
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Old 08-03-17, 21:09   #277
girlyB
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Quote:
Originally Posted by XNAaraL View Post
This thread is for posting links for Mesh Modding tutorials ...
and not for crying for help!
Your comment is Off-Topic
Thank you for your cooperation. (sarcasm)
You're an idiot ^^

Mod edit: there is no need for name calling.
Also, please do post your queries in the corresponding thread as suggested.

Last edited by Gabi; 13-03-17 at 18:39.
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Old 13-03-17, 19:33   #278
girlyB
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...

Last edited by girlyB; 13-03-17 at 21:05. Reason: Loss of time to discuss ..
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Old 27-08-17, 14:45   #279
Lior_K
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Hi,

Is there a 3D model of Mjolnir?

Was thinking about using ShapeWays to print a small scale replica of the hammer but can't seem to find a model of it in required format DAE, OBJ, STL, X3D, X3DB, X3DV, WRL

Thanks
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Old 27-08-17, 18:02   #280
VictorXD
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I think in the models section of the first post of the XNALara thread there is one. You'll need to convert it to one of those formats using XNALara.
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