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#21 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,225
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Not building levels, yet you use Dxtre3d?
Okay, I think I know what you mean but that sounded a bit weird. ![]() Anyway, thread stickied for now.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#22 |
Archaeologist
Join Date: Jun 2010
Posts: 1,011
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put me in the list too, please and thank you
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#23 |
Archaeologist
Join Date: Nov 2009
Location: California, USA
Posts: 1,734
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I'm experimenting with it at the moment... But haven't made a whole level with it yet... But this thread is interesting once I decide if I am going to stick with it...
![]() (I'm more of a TRNG person honestly... But I like some of the capabilities that DX has that The regular TRLE/TRNG has... ![]()
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Tomb Raider: The Forgotten Sands - In Progress... |
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#24 |
Unverified User
Join Date: Jan 2008
Location: Deutschland
Posts: 5,140
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I CAN build with Dxtre3D,I also released a TR1 Level.
But it's too limited That's why I'm using official Editor. |
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#25 |
Archaeologist
Join Date: Jun 2010
Posts: 1,011
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^^ It can be, but there's plenty of programs which help
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#26 |
Hobbyist
Join Date: Mar 2011
Location: Wahlen, CH
Posts: 39
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I've started building a level with 4 minecart adventure tracks with switches and dead ends and so on...
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#27 |
Relic Hunter
Join Date: Jun 2010
Posts: 7,100
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Updated.
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#28 |
Hobbyist
Join Date: Mar 2011
Location: Wahlen, CH
Posts: 39
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thx
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#29 | |
Professor
Join Date: May 2009
Location: I live on the East Coast of the U.S. Satisfied???
Posts: 3,035
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Working on my last few level ideas for Dxtre3D... |
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#30 |
Historian
Join Date: May 2011
Location: Greece
Posts: 254
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Put me also in the list. I've built a TR4 level in a city and you drive the motorbike from City of the Dead and my best achievement is a TR3 level on a snowy mountainous temple. But I have a problem. Is there a way to convert your levels and levelsets to exe files? Help me......
I have here a trailer if anyone wants to watch... http://www.youtube.com/watch?v=_iScWO6mUWc Last edited by Sarikman; 27-05-11 at 16:01. |
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