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Old 22-12-22, 17:46   #5031
vasatomb
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Originally Posted by TombRaiderTim View Post
That's so strange it does not work through TombIDE when the other games do just fine.
so did you manage to launch the level without tombIDE, as I described?
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Old 22-12-22, 22:30   #5032
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so did you manage to launch the level without tombIDE, as I described?
I need to get around to trying it out later or tomorrow!
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Old 22-12-22, 22:36   #5033
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I'm getting an error "Level_LoadFromFile(): Could not open data\test.phd" when I try load up my TR1 test room, the Title and such loads up fine and this is using TombIDE, along with TR1 Textures and objects from a source level made into a Wad2 and also the edit within the script to point it to the correct file, so i'm not sure as to why it won't load.

Check it ---> TombIDE --> Scripting studio---> Tomb1Main_gameflow.json5 -----> level section.

example: "file": "data\\level1.phd",



I use Google translate
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Old 23-12-22, 11:48   #5034
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Originally Posted by Netuddki View Post
Check it ---> TombIDE --> Scripting studio---> Tomb1Main_gameflow.json5 -----> level section.

example: "file": "data\\level1.phd",



I use Google translate
This is what I edited in regards to the Script, this corresponds with the name of the Wad "test.Wad2" and also the new level file name "test.phd", its a little odd it crashes when trying to start the level! Unless I have to keep it as "level1.phd" by default?



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Originally Posted by vasatomb View Post
so did you manage to launch the level without tombIDE, as I described?
This did seem to work, although without TombIDE, it's a bit more confusing to set everything up imo but thank you very much for the help!

EDIT: So it seems I just needed to build a bigger test room!
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Old 23-12-22, 13:13   #5035
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Minimum 3 rooms must be connected in tr1 level otherwise it will not load the level.

Otherwise you may receive various error messages when loading tr1 level

Example: https://postimg.cc/T5jj25K0

/one room no connected oter rooms/




I use Google translate
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Old 23-12-22, 13:48   #5036
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Quote:
Originally Posted by Netuddki View Post
Minimum 3 rooms must be connected in tr1 level otherwise it will not load the level.

Otherwise you may receive various error messages when loading tr1 level

Example: https://postimg.cc/T5jj25K0

/one room no connected oter rooms/




I use Google translate
I don't remember such conditions. quietly launched with 1 room!
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Old 23-12-22, 23:58   #5037
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Your test level must have at least one block raised. Single room with flat floor won't work because of specific pathfinding limitation of TR1.
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Old 27-12-22, 19:50   #5038
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Quote:
Originally Posted by Joey79100 View Post
...TE tools didn't want to run though, except WadTool and SoundTool.
However, this might have changed, both because of emulation evolution, and also because TE is now built with updated tools (.NET6 framework instead of .NET4.5), so emulation is still worth a try.
...
Just a little update:

Since my post, I bought a macbook with a M1 pro and I tried to run TE on a virtual machine runing Windows 11 ARM version.

Through Parallels, Tomb Editor seems to work fine. I didn't test everything like all the buttons and so on.. But it works. I used WadTool to import the objects for the object pack I made for the advent calendar and everything worked from creating a new wad, importing new objects, changing textures files, creating animations and changing sounds...

I haven't tried to create an TR4 level yet, but I tried TEN and unfortunately it's slow. I can't run with the native resolution but with lower resolution is fine as long the scenery is'nt too complex. I have a huge FPS drop when there are too much sprites and/or shiny surfaces.
The keyboard commands are tedious in the first place but when I reduce TEN and open it again, the commands work well.

That's it, I don't know if it can be useful for you since you don't develop TE with the idea to make it work on a Mac with a virtual machine but you know it's relatively playable.


About TR4 there is no reason to not work but i'll try. For TRNG I have some doubt but I'll try to run an older level I made with TE+TRNG and see if it works
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Old 27-12-22, 20:18   #5039
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I assume TRNG will work just fine.

About TEN, this sounds actually pretty good. The lag is present also in the Windows version when lots of sprites are drawn, as it is currently missing some optimization. Newer versions (at least the upcoming one) will make it better, but at least this is not an emulation issue.
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Old 27-12-22, 21:03   #5040
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Yes, with future optimizations I think it will run smoother
When I talk about huge drop, TEN is running at 5FPS more or less when a light is reflected on a shiny object and when there is lot a sprites, not like windows when there is some fps drop but it's still playable. But the fact it launchs at least, is a good thing.
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