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#30351 | |
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#30352 |
Relic Hunter
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I actually think that Sam has more potential to become an interesting character now that the games and comics established that Lara and Sam fell apart, but are considering reconnecting.
I can see a game exploring these new dynamic of Lara and Sam basically being strangers to one another, despite still feeling there is a connection between them. About seeing how they both grew and became different people, see if they can return to how their relationship was before or have it evolve, if they can even still have any sort of relationship. As long as it doesn't end up as another "Samsel in distress story", as long as it stays as them both going on an adventure together, it could actually be a really interesting thing to explore, and either a proper re-introduction or send-off to Sam. Much more interesting to me than "Sam is now possessed by Himiko and is evil", if I'm honest. That just sounds too cliche in my opinion (yes, the comics ended up doing that, but at least they had Sam actively fighting against the possession and being instrumental in getting Himiko off of her own body). Even Amanda had reasons to become evil and didn't become a villain because of Fluffy and/or the Wraith Stone influencing her. And Amanda wasn't even that evil if you think about it, at least when compared to Lara. Her grudge towards Lara and her former friends is somewhat justified (I mean, they didn't even tried to recover the bodies, let alone see if anyone survived), both have somehow selfish reasons to go after Excalibur (though Lara's are certainly much more relatable), and they both are willing to kill to get what they want. Only difference is Amanda prefers to have others do the killing for her, while Lara prefers to do it herself.
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#30353 | |
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#30354 |
Relic Hunter
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I would exclude TRU out of this, they really managed to make the platforming varied in this one. I even think there was more ledge-hopping in Shadow.
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#30355 | |
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I have said it before, and I will say it again, whoever is developing and/or writting for the next games should seriously look into the reboot comics to see what kind of narrative tone works best for Tomb Raider: serious when it needs to be, light-hearted when it also needs it. A good balance between light and dark, to let Lara properly show all sides of her personality.
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#30356 | |
Historian
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#30357 |
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I actually agree with this (except the part about shadow, I need to replay it to notice that). TRU gave you all sorts of options when climbing and did a good job exploring all of them. The controls might not be the best and animations might be ugly sometimes, but it did do a lot of things right. Even the white ledges were better blended than the previous games.
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#30358 | |
Relic Hunter
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Lost Artifact, Beneath the Ashes, Lara's Shadow and Ana Pure Hair for everyone |
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#30359 | |
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And what do you propose they do to show this? Because it 'fell flat' (I disagree) in Shadow because the devs are all too aware of the fans' preference for Lara to be isolated. These lighter moments in Shadow all involved interactions with others - Jonah by the campfire, over the headpiece with Jonah and Abby, Jonah and the Eli the worm scene, Lara and Una and, imo, any time Lara is alone in a tomb just enjoying the historical aspects or the scenery. Putting it that way, I think there are more examples that are even given credit to.
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"Who we are is not what we wear, or what sparkles. It's our spirit that defines us." Last edited by Rai; 05-01-21 at 19:51. |
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#30360 | |
Professor
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I say supposedly, because around RoTR Rhianna said -when she was let go - that Lara's story is done (or her work for finishing the trilogy's story), yet she isn't credited among the writers in SoTR's credits. (my point is, we don't know whose decision was/is to make Lara the way she is) I've said it before, I would be more tolerant towards the current iteration, if she'd resemble to her comic counterpart. There, she is very well enjoyable, nothing too much 'in your face'. |
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