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#21 |
Professor
Join Date: Jul 2007
Location: Poland (CET)
Posts: 4,183
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I put everything ON which was possible to do so. Hmm... maybe it's something with no crystal patch? I had this installed for nlnm.
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#22 |
Archaeologist
Join Date: Dec 2006
Location: South West, UK
Posts: 2,061
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Thank you for all your hard work Troye
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I'm sure you'll sort all this out and make the definitive TR3 experience soon enough ![]() |
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#23 |
Historian
Join Date: Oct 2016
Location: UK, SCOTLAND
Posts: 262
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Nice to see this game getting some love
![]() For now i will stick to the dgvoodoo fix i use since i still got a line down the menu images and tiny font with tomb3 (which dgvoodoo fixes). Also hope all the reg files are just temp since its early days and it will look like tomb 4 and tomb 5 someday, but nice to see things getting fixed
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I make Game Icons, Check my Profile page for info :D |
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#24 | |
Explorer
Join Date: May 2020
Posts: 541
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#25 | |
Hobbyist
Join Date: Sep 2022
Location: Offshore Rig
Posts: 13
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#26 |
Archaeologist
Join Date: Jun 2006
Location: Jordan
Posts: 2,259
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Great news! now all the classics are covered.
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#27 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,509
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Been waiting for this!
Thank you so much for creating this Troye and for your all your hard work with these engine patches. You've helped save the classics now. ![]() |
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#28 | |||
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,447
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1 and 4 2, yes, later on 3, I'll check! thank you Quote:
yes, the disable colorkey option should ONLY be turned on if you have this issue
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#29 |
Legend
Join Date: May 2006
Location: Sweden
Posts: 26,032
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I'm also not getting FMV playback, and Lara's Home crashes for me within seconds of loading into the level (or rather, within seconds of moving around) as well. Everything else seems to work as intended.
I do have dgVoodoo files in the game directory, but I've disabled dgVoodoo itself by "passthru to real DirectX," so I'm not sure if that's still doing anything. I was previously also using Arsunt's tomb3.exe (and his tr3gold.exe for TLA) which IIRC also contains a custom FMV solution, so maybe something's going on there. Last edited by tomblover; 17-10-22 at 12:21. |
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#30 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,447
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The FMVs issue has been fixed
![]() As a temporary workaround until next release, you can move the game folder to the C drive. @tomblover or dj, can you please check if moving the game folder to the C drive fixes the home crash as well? I'd appreciate it, thank you ![]()
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