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Old 15-09-12, 20:28   #101
rr_carroll
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I bought the 2-disk set of Tomb Raider and Unfinished Business, but that simulated CD cover looks like UB was sold separately under the SmartSaver label.
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Old 15-09-12, 20:30   #102
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I'm surprised gh0stblade didn't make no 3rd video yet.
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Old 15-09-12, 20:39   #103
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Lol the first video made me cringe. The camera must've made things very complicated. Huge progress has been made since then.

I really don't understand why they are changing stuff thpugh. There's a difference between what the developers planned and what the developers ended up releasing.
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Old 15-09-12, 20:47   #104
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Lol the first video made me cringe. The camera must've made things very complicated. Huge progress has been made since then.

I really don't understand why they are changing stuff thpugh. There's a difference between what the developers planned and what the developers ended up releasing.
I think the only things being changed are the save crystal implementation, and the level order. He might try to add in music tracks, but that's a might. Aside from that everything else is being left as-is.
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Old 15-09-12, 20:50   #105
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Aside from that everything else is being left as-is.
In the first video a glimpse of Los Alamos FMV can be seen. Is that supposed to be so?
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Old 15-09-12, 20:53   #106
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In the first video a glimpse of Los Alamos FMV can be seen. Is that supposed to be so?
It'll probably end up being removed: it's just a simple matter of deleting the FMV files.
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Old 15-09-12, 21:06   #107
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^ Yup.

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Actually, if I'm not mistaken, TR2 Gold, since it, and TR2, use an external sound file (MAIN.SFX), itwill have all the correct sounds.

My point is the AI is not the same as the doberman. Both the spider and small spider slots were replaced by the bear and wolf. Meaning that simply swapping the levels out won't work as far as these two enemies are concerned - those enemies will not function correctly. And vice versa.
Interesting. When I did a full install of TRII with the multi patch, I replaced the levels with the Golden Mask levels. All worked fine, but when I encountered the bear it would act fine in the beginning, though after a few seconds it would stand up and freeze. Thought it was weird, but what you said has to explain it.

Two screens I made of the latest test version:





Most textures have been fixed in Atlantean Stronghold.
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Old 15-09-12, 21:09   #108
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^ Yup.



Interesting. When I did a full install of TRII with the multi patch, I replaced the levels with the Golden Mask levels. All worked fine, but when I encountered the bear it would act fine in the beginning, though after a few seconds it would stand up and freeze. Thought it was weird, but what you said has to explain it.

Two screens I made of the latest test version:





Most textures have been fixed in Atlantean Stronghold.
Very Interesting jonathanrij!
Why bear after a few second is stand up and freeze on TR2 Gold?Maybe have a problem.
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Old 15-09-12, 21:11   #109
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^ Because, like ggctuk said, the script has it in a different slot. It determines how they behave (AI).
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Old 15-09-12, 21:12   #110
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All worked fine, but when I encountered the bear it would act fine in the beginning, though after a few seconds it would stand up and freeze. Thought it was weird, but what you said has to explain it.

Most textures have been fixed in Atlantean Stronghold.
Lol what if bear is replaced with spider? Will that work?

Screens look nice. Is camera finally fixed as well?
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