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Old 11-03-13, 17:16   #21
Reginaldo_Proc
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What about the RE4 modders? They've been able to do amazing things going as far as injecting other character models from other games and programs. Would it be too much to ask if they're interested?
Well, I don't know who are they! If you know and can ask for me I'll glad!
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Old 12-03-13, 13:47   #22
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I would like to go over to the forums and ask myself, but that wouldn't look good on my part as I'm not the one who's in charge of the project.

Also I'm not a programmer, so that doesn't help either.
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Old 13-03-13, 18:29   #23
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I'm in support of this!

Anything to tell Micro$oft where they can shove their exclusivity agreement.


I'm sorry, but I couldn't help myself.

Last edited by ggctuk; 13-03-13 at 18:33.
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Old 14-03-13, 10:02   #24
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This would be great, but...
1. I don't care if it's illegal.
2. I don't think this is going to happen.
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Old 14-03-13, 10:43   #25
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Originally Posted by voltz View Post
What about the RE4 modders? They've been able to do amazing things going as far as injecting other character models from other games and programs. Would it be too much to ask if they're interested?
Having other characters in other games isn't really much impressive in terms of modding. It's simply just swapping meshes. The modding community and LE community here do it all the time. Now if they actually programmed that character's gameplay (for example, putting a TRA Lara model that works like it does in TRA into Half-Life 2) into the game, then THAT would be amazing.
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Old 18-03-13, 16:06   #26
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Right, I feel I should clear things up here. At the time of the discovery, there wasn't really a "team" formed. Dimosz was working on an unpacker/repacker/injector which sadly, he did not finish. I'm not quite sure whether he did finish it but not post it, I don't know because the communication between us was rather poor since at the time I didn't really like Skype & barely used it.

The role I wanted to play was nothing more than "tools support" creating tools to port the content from Xbox -> PC. I was checking through the model formats recently and it appears that it is possible however, there are no repack tools and it's a current gen game so I will avoid it for now.

It would be an interesting project to work on but there are no injection/repack tools for the game so sadly, it's not possible at this time.

One think that saddened me was that Dimosz wanted to make profit off the work he was doing. I respect that he was working hard but that's a little overboard. All the work I have done which is similar, I worked non-profit because I love to share the work and you may be familiar with some of my other projects.

Hope this explains it all.
Kind regards.
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Old 31-03-13, 18:15   #27
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PC version could be released at least. I bet it would not take much time to convert it, since Xbox/Windows is one and the same Microsoft.
The question is, is it life time exclusivity or just for a limited amout of time?
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Old 31-03-13, 22:10   #28
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PC version could be released at least. I bet it would not take much time to convert it, since Xbox/Windows is one and the same Microsoft.
The question is, is it life time exclusivity or just for a limited amout of time?
Life time!
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Old 03-06-13, 22:22   #29
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How is this project going on? Are there any developments? Oww, I would love to see those dlc's on pc!!
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Old 04-06-13, 00:29   #30
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How is this project going on? Are there any developments? Oww, I would love to see those dlc's on pc!!
Unfortunately this project it's cancelled! I give, I try to learn more about and make this work then start to get more complicated, then I thought that will be more easy extract all the game files and remake the DLC in UDK. But I can't make it! Now I'm working in another TR - UDK Project! And nobody wanted to help and the tools that we already have don't do to much!
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