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Old 04-10-06, 13:56   #81
raiderfun
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Quote:
Originally Posted by Titak
TREP does work with Windows 98.
So I guess it works with Windows 2000 too.

I like the logo, Cornchild!
It looks like it could be put on jeans.
Ok , thanks titak !
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Old 20-10-06, 18:45   #82
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can someone tell me if there's a patch so that tom2pc can convert levels with more that 255 rooms? My project can't be split as the whole structure im building uses more that 255 rooms!
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Old 23-10-06, 13:44   #83
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No patch for the tomb2pc.exe I'm afraid.

Is there a way you can get rid of certain rooms by adding them to an existing room? (making that one bigger) That way you need fewer rooms.
I often use that trick myself when a level starts havign problems with the number of rooms it has.
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Old 23-10-06, 15:35   #84
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www.croftmanor.de/LB/TrPatch_ExtendMemory.rar

Use you this Patch von Paolone?

Patch to extend video memory used by tomb4 from 4 Mb to 20 Mb.
With this patch you can use bigger wad file and more instances of static objects in your custom level.
By Paolone


and

Patch to extend memory for texture and texinfos of wad file.
Main reason of crash in tom -> tr4 conversion is caused by overflow of wad texinfos.
With this patch you can handle until to 30 pages of textures.
By Paolone


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Old 27-10-06, 21:22   #85
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I already used that patch. The rooms im using are already 20x20. It's a very big construction (its a pyramid). Isn't there a way to create such a patch?
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Old 28-10-06, 08:11   #86
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A patch to allow more than 255 rooms would not only require massive changes to tomb4, it would also require changing the format of the .TR4 files. So no, I don't believe a patch like that will be coming out anytime soon.
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Old 28-10-06, 08:53   #87
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Well then, I guess I will have to scrap everything
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Old 28-10-06, 15:01   #88
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It seems that the best solution would be to split the level and use the Lara start position nullmesh to jump back and forth between the two seamlessly.
Create a new level and using the project from the existing level delete most of the rooms. In your existing level delete the rooms you are using in your second level. At a convenient point in the first level create a level jump to the second level. Use the Lara startposition nullmesh (see link below for tutorial) in the levels.
This will give you breathing space to expand your level (level 2) further and as far as the player is concerned he will be able to cross seamlessly between the two levels. This has been done a couple of times in Last revelations (Coastal ruins for example). It would be crazy to scrap it at this stage.

http://homepage.mac.com/uvavoo/mydownloads.html

Look for Data sheet 1.
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Old 28-10-06, 15:19   #89
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I'll post a screeny in a minute to show you exactly how this thing looks!
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Old 28-10-06, 15:39   #90
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Do you know how long it took me to create this?!

I guess I have to find another way to approach this level then. No HUGE pyramids for you to explore then.
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