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Old 25-07-16, 15:54   #91
AkyV
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Send a link and I'll change the images.

EDIT:
Oh, I understand, you'll upload another one with the same name.

Last edited by AkyV; 25-07-16 at 15:55.
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Old 25-07-16, 18:31   #92
KurtisandLara
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Yup ! And its updated!
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Old 02-08-16, 08:27   #93
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Hey there, I would like to see a tutorial for working underwater objects, like trapdoors, puzzles, pushables, etc..
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Old 02-08-16, 08:31   #94
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Puzzle-hole underwater: http://www.tombraiderforums.com/show...&postcount=101

The rest of interactible (word?) objects should use the same principle.
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Old 03-03-17, 22:09   #95
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It would be great to see tutorial, that describes how to texture rooms in metasequia ( I mean by using Meta2TR of course ).

My idea is tutorial that shows how to texture all room geometry sectors, like in NGLE, with all possible cases - for example squished/stretched textures that match exactly polygon, triangle polygons, "triangle-divided quad polygons" - in NGLE you need to press "ALT+LeftMouseClick" to achieve this. Also smaller textures ( or larger ), selected in NGLE by RightMouseClick from bigger, for ex. 128x32 selected from 128x128.

As we know, metasequia is using UV Mapping technology to texture polygons, which is different than NGLE/Strpix "select and click on polygon" method. All what I mean is, tutorial that explain how to reproduce in metasequia all texturing operations that are possible with NGLE/TRLE.

This kind of tutorial would really help me, and I am sure others who use Meta2TR also.
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Old 29-11-17, 18:21   #96
LeelooBastet
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Maybe tutorials should be edited because most of the pictures have disappeard from photobucket
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Old 29-11-17, 18:44   #97
Titak
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We would need to contact the creators and ask them for new links.
If they still have the images I'd upload them onto the forum space.
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Old 30-11-17, 14:25   #98
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I have question:how many enemies can be in game,NGLE or other,is there any tutorial about this,is there limit?
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Old 30-11-17, 16:12   #99
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^
That is a question that should be posted in the general TRNG chat/questions thread.
This thread is for suggestions on how to change or what to add to TRNG.
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Old 30-11-17, 20:28   #100
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Thx!
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