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Old 21-09-20, 02:22   #811
ChocolateFan
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To fix this bug, I had to relocate the sprites buffer. Otherwise they get corrupted.

It is impossible to fix this behaviour, sorry. Not with FLEP at least.
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Old 29-09-20, 15:15   #812
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I had some time now to test the sprite fix. It does remove all the sprites in my level but I noticed something else now.

Some animatings, especially those with a smaller or no collision box, are disappearing now in certain angles. Has anyone else noticed that?

https://streamable.com/c80fdz
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Old 29-09-20, 15:32   #813
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^Exact same problem here.
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Old 30-09-20, 04:17   #814
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I've noticed that problem too.
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Old 02-10-20, 02:15   #815
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My first thought was:

*TRC Lara voice* But how?

And my second:

*TRC Lara voice* Look what I have to work with.

Fixed (hopefully) patches:
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Old 11-10-20, 11:39   #816
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I added 3 new patches:

Footstep Sound Customizer:
Allows you to customize all special footstep sounds. When you open the patch, you'll see that all sound effects have very low numbers. That is because they're all relative to the "First Sound ID" (this is 288 by default (FOOTSTEPS_MUD)).
That means, if you want to set "Snow" to Sound ID 290, you would set it to "2", because 288+2=290.

"First Sound ID" can be customized so you can place your footstep sounds wherever you want, but keep in mind that the maximum distance between the first sound ID and a footstep sound is 255.

Enable all footstep sound effects
Enables Stone, Water, and Concrete sounds. These are all set to Sound ID 297 by default, so they should be customized with the above patch.

Prevent TRNG Log Spam
This patches the Tomb_NextGeneration.dll!
It prevents TRNG from generating any log files and helps keep the game folder clean. I included this in a separate patch because FLEP will complain if the dll is missing, regardless of whether the patch is selected or not. To use it, make a backup of your patches.flp file and rename patches_NextGen_dll.flp to patches.flp.

patches.flp

patches_NextGen_dll.flp
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Old 15-10-20, 14:40   #817
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Latest version: https://drive.google.com/file/d/1zdM...ew?usp=sharing.

Changes:
  • Fixed ESI corruption in Add [Kills] to statistics patch.
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Old 15-10-20, 22:08   #818
Verner Fon Cro
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Hi, I've tried the "turn on the underwater waves" patch but it looks like it's not working!
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Old 26-10-20, 17:01   #819
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I suppose it's not possible because but... Is it possible to raise poly limit per room..? Or make it possible to change VolumetricFX distant fog (not fogbulb!) from black to other color without disabling VolFX first?

Last edited by Caesum; 27-10-20 at 08:26.
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