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#121 |
Explorer
Join Date: Sep 2009
Location: United Kingdom
Posts: 926
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How can the Shotgun glitch be fixed the Tomb Raider 3 shotgun appears glitched in almost every level in the editor can it be fixed.
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#122 |
Relic Hunter
Join Date: Jan 2008
Location: Deutschland
Posts: 5,064
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No. It's missing geometry. you need to either fix the missing polygons or port it correctly from tr3
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"Your perception of good timing is...bad!" |
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#123 |
Explorer
Join Date: Sep 2009
Location: United Kingdom
Posts: 926
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Its only with the TR4 Lara model that looks glitchy
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#124 |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,374
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In TR3 some faces were textures with a color only (something that is just not possible in TR4-5) instead of a texture. When Core "ported" their model to TR4, those faces have been removed, so that's why they need to be added back. Or the mesh to be re-imported, I think our custom tools automatically convert colors to textures.
Also, this is not the right place to ask, this thread is for suggestions and ideas of tutorials. ![]() |
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#125 |
Professor
Join Date: Feb 2008
Location: The Vaal Dam area, South Africa
Posts: 3,886
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I'd love to see an updated and in-depth tutorial on the Blender workflow for both Strpix and Tomb Editor.
There has been so many advancements in outfit/object creation that it's quite unclear where exactly to start and which methods are outdated. ![]()
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Yeti only look fierce because they are fierce. haven't you played TR2? |
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#126 |
Archaeologist
Join Date: Aug 2010
Posts: 1,412
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Sadly you can't properly import Lara model using TE/WT, because tomb4 requires hardcoded vertex indices to be attached to skin joints, and WT doesn't allow changing that because we don't have anyone who's capable of implementing it.
For now, you still need to use old strpix workflow to import new outfits. It is possible to import Lara model in WT though, then compile draft level with TE using imported Lara model, then export Lara skin + joints via WadMerger to legacy .wad format and then remap vertices in strpix as usual. But you can totally import everything else in WT without hassle, including statics and multimesh objects. It shouldn't cause problems. Just make sure you have your meshes textured. |
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#127 | |
Explorer
Join Date: Aug 2003
Location: Brazil
Posts: 722
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#128 |
Hobbyist
Join Date: Jul 2020
Location: Riga, Latvia
Posts: 90
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Same here! I tried to remap the meshswaps by importing lara skin into a .wad, but WadMerger 1.98 just can't read tr4 files that were created via TE. Is there a work-around?
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woah, das ist so philosophisch :o // working on TR: Shadows of the Past |
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