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#461 |
Archaeologist
Join Date: Jun 2009
Location: Poland
Posts: 1,014
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If game is restarted bug disappear, or save game is corrupted and only new game fix this?
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Tomb Raider: RMS Titanic |
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#462 |
Archaeologist
Join Date: Jan 2012
Posts: 1,316
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Not sure if this is described already, but in TRNG 1.2.2.7+ Action70 is buggy. There is <E> field is missing, so it can't be customized
Action itself: Code:
; Set Trigger Type - ACTION 70 ; Exporting: TRIGGER(70:0) for ACTION(621) ; <#> : BADDY_1 ID 621 in sector (3,3) of 117-shop_storage_p2 ; <&> : Enemy. (Physics) OVER Mode. Attract to South <#>Moveable with (E)speed ; (E) : ; Values to add in script command: $5000, 621, $46
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...ARGENTINAMANITNEGRA... Last edited by A_De; 30-06-18 at 11:41. |
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#463 |
Hobbyist
Join Date: Nov 2014
Location: Tokyo
Posts: 17
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In 1.2.2.7+,
I control bridge collision by overlapping C16 on bridge trigger. A bridge collision can be disabled when the condition is false, and it can be enabled when the condition is true. This is very applicable. But in 1.3.0.7(1.3.0.0 or later), It does not work. Bridge collision is disable even if the condition is true. I do not know if this is a bug. Does this issue will be fixed in the future?
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#464 |
Relic Hunter
Join Date: Apr 2005
Location: Poland
Posts: 9,208
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#465 |
Hobbyist
Join Date: Nov 2014
Location: Tokyo
Posts: 17
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@ Dustie
Well, I think so too. I will use 1.2.2.7+. Thanks for the reply. ![]()
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#466 |
Relic Hunter
Join Date: Apr 2005
Location: Poland
Posts: 9,208
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Yeah, Paolone has not been active for a while and most likely will not continue TRNG.
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#467 |
Explorer
Join Date: Jan 2012
Location: Poland, Cracow
Posts: 533
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Hi!
When I'm opening the diary in game the audio on channel 2 is aborted. Is there a way to change that situation? I'm using 1.2.2.7+
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we could belong together Last edited by maati139; 29-07-19 at 20:11. |
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#469 | |
Explorer
Join Date: Jan 2012
Location: Poland, Cracow
Posts: 533
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Yeps, I've read it and didn't found the answer
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#470 |
Golden
Join Date: Oct 2009
Posts: 11,527
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Swap them.
Use a GT to play your looping background track on channel 2. Use channel 1 to play your other tracks. Tracks that play on channel 1 won't be interrupted in the diary. This way when the player leaves the diary the background track will continue in channel 2. Last edited by klona; 31-07-19 at 09:08. |
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